我正在测试 Unet,现在在远程客户端上生成时遇到了问题。所有工作在服务器/客户端。
我有三个非玩家对象:我生成的“橙色”、“苹果”和“香蕉”。在测试时,我使用非常基本的代码来执行此操作。但是,在生成时,只有两个对象生成,第三个得到以下错误:
无法生成服务器对象,assetId=3bd88da3adcb74d04addd82122b34fee netId=6 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
我一直在努力寻找解决方案,但这是我得到的唯一信息。我使用以下生成代码:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class SpawnManager : NetworkBehaviour {
[SerializeField] GameObject Spawn1;
[SerializeField] GameObject Spawn2;
[SerializeField] GameObject Spawn3;
[SerializeField] GameObject Spawn4;
public override void OnStartServer() {
SpawnFruits ();
}
void SpawnFruits() {
GameObject goX = Resources.Load ("Apple") as GameObject;
GameObject goY = Resources.Load ("Orange") as GameObject;
GameObject goZ = Resources.Load ("Banana") as GameObject;
GameObject go1 = GameObject.Instantiate (goX, Spawn3.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go1);
GameObject go2 = GameObject.Instantiate (goY, Spawn4.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go2);
GameObject go3 = GameObject.Instantiate (goZ, Spawn1.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go3);
}
}