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我正在测试 Unet,现在在远程客户端上生成时遇到了问题。所有工作在服务器/客户端。

我有三个非玩家对象:我生成的“橙色”、“苹果”和“香蕉”。在测试时,我使用非常基本的代码来执行此操作。但是,在生成时,只有两个对象生成,第三个得到以下错误:

无法生成服务器对象,assetId=3bd88da3adcb74d04addd82122b34fee netId=6 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

我一直在努力寻找解决方案,但这是我得到的唯一信息。我使用以下生成代码:

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;

public class SpawnManager : NetworkBehaviour {

[SerializeField] GameObject Spawn1;
[SerializeField] GameObject Spawn2;
[SerializeField] GameObject Spawn3;
[SerializeField] GameObject Spawn4;

public override void OnStartServer() {
    SpawnFruits ();
}

void SpawnFruits() {

    GameObject goX = Resources.Load ("Apple") as GameObject;
    GameObject goY = Resources.Load ("Orange") as GameObject;
    GameObject goZ = Resources.Load ("Banana") as GameObject;

    GameObject go1 = GameObject.Instantiate (goX, Spawn3.transform.position, Quaternion.identity) as GameObject;
    NetworkServer.Spawn (go1);
    GameObject go2 = GameObject.Instantiate (goY, Spawn4.transform.position, Quaternion.identity) as GameObject;
    NetworkServer.Spawn (go2);
    GameObject go3 = GameObject.Instantiate (goZ, Spawn1.transform.position, Quaternion.identity) as GameObject;
    NetworkServer.Spawn (go3);


}
}
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1 回答 1

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好吧,我又做了一次!...我在对象的注册码中有错字。我在代码中进行非玩家注册。

于 2016-03-04T16:41:39.507 回答