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我试图了解 UNet 以及如何分配客户端权限,但感觉有点失落。这是我想要完成的事情:

1) With On_LongTapEnd= 创建一个容器,即多个对象(Orange" 和 "Apple")

2) 将“指针”作为父级并将 Orange 和 Apple 分配为子级

3)AssignClientAuthority()到橙色和苹果,这样我就可以同步容器的运动(指针,橙色和苹果)

我不明白如何在这种情况下将客户端权限分配给 Orange 和 Apple,以便我可以移动容器。

我确实收到以下错误,请参阅代码中标记为 ERROR 的行:

Apple(Clone) (UnityEngine.GameObject) 所有者的 AssignClientAuthority 不能为空。请改用 RemoveClientAuthority()。

如果有人能指导我找到解决方案并描述我所缺少的,我将不胜感激。

这是代码:

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using System.Collections.Generic;

public class Pointer : NetworkBehaviour {

    public Transform myTransform;
    public HashSet<GameObject> linecast_GameObject_HashSet = new HashSet<GameObject> ();
    private List<GameObject> linecast_GameObject_List = new List<GameObject> ();
    private GameObject parentGameObject;
    private GameObject childGameObject;
    private bool firstRun = true;

    // Subscribe to events
    void OnEnable(){
        EasyTouch.On_TouchStart += On_TouchStart;
        EasyTouch.On_Drag += On_Drag;
        EasyTouch.On_DragEnd += On_DragEnd;
        EasyTouch.On_LongTapStart += On_LongTapStart;
        EasyTouch.On_LongTap += On_LongTap;
        EasyTouch.On_LongTapEnd += On_LongTapEnd;
    }
    // Unsubscribe
    void OnDisable(){
        EasyTouch.On_TouchStart -= On_TouchStart;
        EasyTouch.On_Drag -= On_Drag;
        EasyTouch.On_DragEnd -= On_DragEnd;
        EasyTouch.On_LongTapStart -= On_LongTapStart;
        EasyTouch.On_LongTap -= On_LongTap;
        EasyTouch.On_LongTapEnd -= On_LongTapEnd;
    }
    // Unsubscribe
    void OnDestroy(){
        OnDisable ();
        //EasyTouch.On_TouchStart -= On_TouchStart;
    }
    // Touch start event
    public void On_TouchStart(Gesture gesture){
    //        Debug.Log( "Touch in " + gesture.position);

        if (!isLocalPlayer)
            return;

        myTransform.position = Camera.main.ScreenToWorldPoint (new Vector3 (gesture.position.x, gesture.position.y, 1f));



    }

    public void On_LongTapStart (Gesture gesture) {
        linecast_GameObject_HashSet.Clear ();
    }

    public void On_LongTap(Gesture gesture) {

        if (!isLocalPlayer)
            return;

        HashSet<GameObject> myList = new HashSet<GameObject> ();
        myList = DoLinecast ();

    }

    public void On_LongTapEnd(Gesture gesture) {
        if (!isLocalPlayer)
            return;

        if (linecast_GameObject_HashSet.Count > 0) {

            foreach (GameObject aGO in linecast_GameObject_HashSet) {

                childGameObject = GameObject.FindWithTag (aGO.tag);
                childGameObject.GetComponent<Renderer> ().material.color = Color.green;
                childGameObject.transform.parent = myTransform.transform;

                // Assign Network Authority
                NetworkIdentity myNetID = childGameObject.GetComponent<NetworkIdentity>();
                print ("GO: " + childGameObject.tag + " // myNetID: " + myNetID.netId);
                CmdAssignNetworkAuthority (myNetID.netId);

            }

        }


        //CmdDoStuff ();
    }


    [Command]
    public void CmdAssignNetworkAuthority (NetworkInstanceId toId) {
        print ("Incoming ID: " + toId);
        GameObject client = NetworkServer.FindLocalObject (toId);
        var conn = client.GetComponent<NetworkIdentity> ().connectionToClient;
        NetworkIdentity ni = client.GetComponent<NetworkIdentity> ();

        if (ni.clientAuthorityOwner != null) {
            // Remove previous owner
            ni.RemoveClientAuthority (ni.clientAuthorityOwner);
            print ("!= : " + ni.netId + " // name: " + ni.name);
        } else if (ni.clientAuthorityOwner == null) {

            print ("== : " + ni.netId + " // name: " + ni.name);

            //============= ERROR ===============//
            //============= ERROR ===============//
            //============= ERROR ===============//
            ni.AssignClientAuthority (conn);
            // ==================================//
        }


    }

    public void On_Drag(Gesture gesture) {

        if (!isLocalPlayer)
            return;

        if (isLocalPlayer) {
            gesture.pickedObject.transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (gesture.position.x, gesture.position.y, 1f));
        }
    }

    HashSet<GameObject> DoLinecast () {
        GameObject linecast_GameObject;


        LayerMask theLayer;
        theLayer = (1 << LayerMask.NameToLayer("Fruit")); //set the layer to be clickable
        Vector2 clickedPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        //Get current worldspace position of mouse cursor
        RaycastHit2D[] hits = Physics2D.LinecastAll(clickedPos,clickedPos,theLayer);

        foreach (RaycastHit2D ray in hits) {
            linecast_GameObject = GameObject.Find(ray.collider.name);
            linecast_GameObject_HashSet.Add (linecast_GameObject);
        }

        return linecast_GameObject_HashSet;
    }


    public void On_DragEnd (Gesture gesture) {

        if (linecast_GameObject_HashSet.Count > 0) {

            foreach (GameObject aGO in linecast_GameObject_HashSet) {

                childGameObject = GameObject.FindWithTag (aGO.tag);
                childGameObject.GetComponent<Renderer> ().material.color = Color.white;
                childGameObject.transform.parent = null;

            }

        }
    }





    [Command]
    public void CmdDoPrint(int xx, GameObject aGO) {
        print (xx + ") Ray: " + aGO.name);

    }

    [Command]
    public void CmdBIG() {
        print (">>>BIGGER<<<");
    }

    [Command]
    void CmdDoStuff() {
        print ("Tap End");
    }
    }
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