I remember since the origins of SpriteKit that it has never supported a SKCropNode inside another SKCropNode. For that reason I decided to use a SKEffectNode along with the shouldRasterize property in the child node, which seems to work fine.... until now.
Since iOS 9.2 the sprites inside the SKEffectNode using this property now are either not showing or showing a plain white texture. As SKCropNode inside SKCropNode still doesn't work I'm out of options.
Does anyone know a workaround for this? Or should I just file a radar to Apple?