I remember since the origins of SpriteKit that it has never supported a SKCropNode
inside another SKCropNode
. For that reason I decided to use a SKEffectNode
along with the shouldRasterize
property in the child node, which seems to work fine.... until now.
Since iOS 9.2 the sprites inside the SKEffectNode
using this property now are either not showing or showing a plain white texture. As SKCropNode
inside SKCropNode
still doesn't work I'm out of options.
Does anyone know a workaround for this? Or should I just file a radar to Apple?