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我如何访问用我的相机拍摄的电影中的原始素材,以便我可以编辑或转换原始素材(例如:使其成为黑色/白色)。

我知道您可以使用 AVAsset 加载 mov 使用不同的 AVAsset 进行合成,然后将其导出到新电影,但是我如何访问以便我可以编辑电影。

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2 回答 2

5

您需要从输入资源中读取视频帧,为每个帧创建一个 CGContextRef 以进行绘图,然后将帧写入新的视频文件。基本步骤如下。我省略了所有填充代码和错误处理,因此主要步骤更易于阅读。

// AVURLAsset to read input movie (i.e. mov recorded to local storage)
NSDictionary *inputOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
AVURLAsset *inputAsset = [[AVURLAsset alloc] initWithURL:inputURL options:inputOptions];

// Load the input asset tracks information
[inputAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler: ^{

    // Check status of "tracks", make sure they were loaded    
    AVKeyValueStatus tracksStatus = [inputAsset statusOfValueForKey:@"tracks" error:&error];
    if (!tracksStatus == AVKeyValueStatusLoaded)
        // failed to load
        return;

    // Fetch length of input video; might be handy
    NSTimeInterval videoDuration = CMTimeGetSeconds([inputAsset duration]);
    // Fetch dimensions of input video
    CGSize videoSize = [inputAsset naturalSize];


    /* Prepare output asset writer */
    self.assetWriter = [[[AVAssetWriter alloc] initWithURL:outputURL fileType:AVFileTypeQuickTimeMovie error:&error] autorelease];
    NSParameterAssert(assetWriter);
    assetWriter.shouldOptimizeForNetworkUse = NO;


    // Video output
    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                       AVVideoCodecH264, AVVideoCodecKey,
                       [NSNumber numberWithInt:videoSize.width], AVVideoWidthKey,
                       [NSNumber numberWithInt:videoSize.height], AVVideoHeightKey,
                       nil];
    self.assetWriterVideoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
                            outputSettings:videoSettings];
    NSParameterAssert(assetWriterVideoInput);
    NSParameterAssert([assetWriter canAddInput:assetWriterVideoInput]);
    [assetWriter addInput:assetWriterVideoInput];


    // Start writing
    CMTime presentationTime = kCMTimeZero;

    [assetWriter startWriting];
    [assetWriter startSessionAtSourceTime:presentationTime];


    /* Read video samples from input asset video track */
    self.reader = [AVAssetReader assetReaderWithAsset:inputAsset error:&error];

    NSMutableDictionary *outputSettings = [NSMutableDictionary dictionary];
    [outputSettings setObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]  forKey: (NSString*)kCVPixelBufferPixelFormatTypeKey];
    self.readerVideoTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:[[inputAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0]
                        outputSettings:outputSettings];


    // Assign the tracks to the reader and start to read
    [reader addOutput:readerVideoTrackOutput];
    if ([reader startReading] == NO) {
        // Handle error
    }


    dispatch_queue_t dispatch_queue = dispatch_get_main_queue();

    [assetWriterVideoInput requestMediaDataWhenReadyOnQueue:dispatch_queue usingBlock:^{
        CMTime presentationTime = kCMTimeZero;

        while ([assetWriterVideoInput isReadyForMoreMediaData]) {
            CMSampleBufferRef sample = [readerVideoTrackOutput copyNextSampleBuffer];
            if (sample) {
                presentationTime = CMSampleBufferGetPresentationTimeStamp(sample);

                /* Composite over video frame */

                CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sample); 

                // Lock the image buffer
                CVPixelBufferLockBaseAddress(imageBuffer,0); 

                // Get information about the image
                uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer); 
                size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
                size_t width = CVPixelBufferGetWidth(imageBuffer); 
                size_t height = CVPixelBufferGetHeight(imageBuffer); 

                // Create a CGImageRef from the CVImageBufferRef
                CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 
                CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);

                /*** Draw into context ref to draw over video frame ***/

                // We unlock the  image buffer
                CVPixelBufferUnlockBaseAddress(imageBuffer,0);

                // We release some components
                CGContextRelease(newContext); 
                CGColorSpaceRelease(colorSpace);

                /* End composite */

                [assetWriterVideoInput appendSampleBuffer:sample];
                CFRelease(sample);

            }
            else {
                [assetWriterVideoInput markAsFinished];

                /* Close output */

                [assetWriter endSessionAtSourceTime:presentationTime];
                if (![assetWriter finishWriting]) {
                    NSLog(@"[assetWriter finishWriting] failed, status=%@ error=%@", assetWriter.status, assetWriter.error);
                }

            }

        }
    }];

}];
于 2010-11-15T01:41:57.120 回答
0

我不知道整个过程,但我知道一些:

您可能需要使用 AV Foundation Framework 和 Core Video Framework 来处理单个帧。您可能会使用 AVWriter:

AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
                              [NSURL fileURLWithPath:path]
                                            fileType:AVFileTypeQuickTimeMovie
                                               error:&error];

您可以使用 AVFoundation 或 CV 维护像素缓冲区,然后将其编写为(此示例用于 CV):

[pixelBufferAdaptor appendPixelBuffer:buffer withPresentationTime:kCMTimeZero];

要获得帧,AVAssetStillImageGenerator还不够。

或者,可能有一个过滤器或指令可以与 AVVideoMutableComposition、AVMutableComposition 或 AVAssetExportSession 一起使用。

如果您自 8 月提出要求以来取得了进展,请在我感兴趣的情况下发布!

于 2010-10-06T21:41:18.120 回答