这只是让我自己使用 SDL 的培训练习,忽略缺少功能、警告和一切都是主要的。我不断遇到分段错误,这肯定是我在该部分下的//Initialise TTF, create font pointer, set font and colour then render.
部分所做的,因为没有它的代码可以正常工作。
#include <SDL2/SDL.h>
#include <SDL/SDL_ttf.h>
#include <stdio.h>
const int SCREEN_WIDTH = 1000;
const int SCREEN_HEIGHT = 1000;
int main(int argc, char* args[])
{
// Set up window, surface, image and font pointers
SDL_Window* gWindow = NULL;
SDL_Surface* gScreenSurface = NULL;
SDL_Surface* gImage1 = NULL;
SDL_Surface* gImage2 = NULL;
SDL_Surface* text = NULL;
// Get a window surface, load images
gWindow = SDL_CreateWindow( "Image in a window, and some text", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
gScreenSurface = SDL_GetWindowSurface(gWindow);
gImage1 = SDL_GetWindowSurface(gWindow);
gImage2 = SDL_GetWindowSurface(gWindow);
gImage1 = SDL_LoadBMP("./Image1.bmp");
gImage2 = SDL_LoadBMP("./Image2.bmp");
------------------------------------------------------
//Initialise TTF, create font pointer, set font and colour then render.
TTF_Init();
TTF_Font* font;
font = TTF_OpenFont("./LucidaBrightDemiBold.ttf", 24);
SDL_Color text_color = {255, 255, 255, 255};
text = TTF_RenderText_Solid(font, "Using TTF to write stuff", text_color);
-------------------------------------------------------
// Apply the image, update the surface with the image
SDL_BlitSurface(gImage1, NULL, gScreenSurface, NULL);
SDL_BlitSurface(gImage2, NULL, gScreenSurface, NULL);
SDL_BlitSurface(text, NULL, gScreenSurface, NULL);
SDL_UpdateWindowSurface( gWindow );
SDL_Delay(5000);
// Free surfaces
SDL_FreeSurface(gImage1);
SDL_FreeSurface(gImage2);
SDL_FreeSurface(text);
// Nullify surfaces
gImage1 = NULL;
gImage2 = NULL;
text = NULL;
//Close and nullify window
SDL_DestroyWindow(gWindow);
gWindow = NULL;
//Quit images
TTF_Quit();
SDL_Quit();
return 0;
}
我认为问题出在-------
's 之间。