So I'm using the Unreal Engine 4 to make a mobile game. I'm currently trying to set up the Google Play services so I can do Leaderboards, Acheivements and In-App Purchases, but I'm struggling with the first right now.
You can see the behaviour in this short video.
It seems that it tries to contact the service then something goes wrong and it gives up. I made a logcat logfile from my phone while this was happening and this is what I got:
I/GamesNativeSDK(16078): Connecting to Google Play...
V/GamesNativeSDK(16078): Attached to JVM on thread main_dispatch
D/ChimeraCfgMgr(11916): Loading module com.google.android.gms.games from APK com.google.android.play.games
D/ChimeraModuleLdr(11916): Module APK com.google.android.play.games already loaded
D/ChimeraCfgMgr(11916): Loading module com.google.android.gms.games from APK com.google.android.play.games
D/ChimeraModuleLdr(11916): Module APK com.google.android.play.games already loaded
V/GamesNativeSDK(16078): Play Games callback indicates connection failure.
I/GamesNativeSDK(16078): UI interaction required to connect to Google Play.
D/UE4 (16078): [2015.10.26-19.31.29:804][ 0]LogOnline:Warning: Async task 'Login' failed in 0.582350 seconds
E/SignInIntentService(11916): Access Not Configured. The API (Google Play Game Services API) is not enabled for your project. Please use the Google Developers Console to update your configuration.
E/SignInIntentService(11916): com.google.android.gms.games.server.error.GamesException
E/SignInIntentService(11916): at com.google.android.gms.games.server.GamesServer.getResponseBlocking(GamesServer.java:164)
E/SignInIntentService(11916): at com.google.android.gms.games.broker.PlayerAgent.getPlayerFromNetwork(PlayerAgent.java:1700)
E/SignInIntentService(11916): at com.google.android.gms.games.broker.PlayerAgent.fetchPlayer(PlayerAgent.java:621)
E/SignInIntentService(11916): at com.google.android.gms.games.broker.DataBroker.loadSelf(DataBroker.java:920)
E/SignInIntentService(11916): at com.google.android.gms.games.service.PlayGamesSignInIntentService$LoadSelfOperation.executeInternal(PlayGamesSignInIntentService.java:402)
E/SignInIntentService(11916): at com.google.android.gms.games.service.PlayGamesSignInIntentService$BaseOperation.execute(PlayGamesSignInIntentService.java:51)
E/SignInIntentService(11916): at com.google.android.gms.games.service.PlayGamesSignInIntentService$OperationAdapter.execute(PlayGamesSignInIntentService.java:487)
E/SignInIntentService(11916): at com.google.android.gms.chimera.BaseAsyncOperationService$OperationTask.run(BaseAsyncOperationService.java:179)
E/SignInIntentService(11916): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
E/SignInIntentService(11916): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
E/SignInIntentService(11916): at java.lang.Thread.run(Thread.java:818)
E/LoadSelfFragment(16219): Unable to sign in - application does not have a registered client ID
I understand the error messages, but I don't understand why I get them. I tried to Deploy directly from the launcher as well as make a signed APK and install on my phone. It's the same result.
I looked around for a solution to this issue but I can't find any problems with the settings in my Developer Console nor anything missing. I'm a bit at a loss here and I'm aiming for a release in December 2015 so I need help. Epic Games had pretty much no documentation on the nodes provided to do this so all of this have been me fumbling in the dark.