5

我正在尝试创建一个 WebGL 选择缓冲区;

谁能看到我在这里做错了什么?

我在 Mozilla/5.0 (X11; Linux x86_64; rv:2.0b3pre) Gecko/20100724 Minefield/4.0b3pre 和 Chrome 5.0.375.99 上收到“不完整的帧缓冲区:FRAMEBUFFER_UNSUPPORTED”。一定很明显,正盯着我看,但我看不到。它显然是有效的,有纹理..但“不受支持”?

    var gl = canvas.context;
    var frameBuf = gl.createFramebuffer();
    var renderBuf = gl.createRenderbuffer();
    var pickTexture = gl.createTexture();
    gl.bindTexture(gl.TEXTURE_2D, pickTexture);

    var width = 400;
    var height = 400;

    try {
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
    } catch (e) {
        // Null rejected
        var tex = new WebGLUnsignedByteArray(width * height * 3);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, tex);
    }

    gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuf);
    gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuf);
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
    gl.bindRenderbuffer(gl.RENDERBUFFER, null);

    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, pickTexture, 0);
    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderBuf);
    gl.bindFramebuffer(gl.FRAMEBUFFER, null);


    gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuf);

    if (!gl.isFramebuffer(frameBuf)) {
        throw("Invalid framebuffer");
    }
    var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
    switch (status) {
        case gl.FRAMEBUFFER_COMPLETE:
            break;
        case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
            throw("Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
            break;
        case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
            throw("Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
            break;
        case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
            throw("Incomplete framebuffer: FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
            break;
        case gl.FRAMEBUFFER_UNSUPPORTED:
            throw("Incomplete framebuffer: FRAMEBUFFER_UNSUPPORTED");
            break;
        default:
            throw("Incomplete framebuffer: " + status);
    }
4

2 回答 2

8

Kenneth Russell 提供的解决方案 - 通过为纹理指定这些设置来修复:

gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
于 2010-07-26T02:56:37.523 回答
1

将宽度/高度更改为 512 而不是 400 可能吗?ES 需要二次幂的帧缓冲纹理 iirc。

于 2010-07-26T02:44:01.650 回答