1

我最近决定编写自己的 AI 来让监狱游戏中的守卫前后走动。重要的是要注意他先右后左再重复。我有一个 while 循环来设置他的坐标并在公共 void 函数之间切换,但它似乎不起作用:守卫只是永远朝一个方向走。

还有其他错误,所以如果你得到我想要做的事情,我需要一位专家来解决这个问题。这是代码:

using UnityEngine;
using System.Collections;

public class enemyAI : MonoBehaviour 
{

private float rightDistance;
private float leftDistance;

public void moveRight(float rightDistance)
{
    rightDistance = 0.02f;
    transform.position = new Vector3(transform.position.x + rightDistance, transform.position.y, transform.position.z);
    yield return new WaitForSeconds(1);
}

public void moveLeft(float leftDistance)
{
    leftDistance = 0.02f;
    transform.position = new Vector3(transform.position.x - leftDistance, transform.position.y, transform.position.z);
    yield return new WaitForSeconds(1);
}



public IEnumerator move ()
{
    int i = 0;
    while (i < 10)
    {
        moveRight();
        yield return new WaitForSeconds(1);
        moveLeft();
    }
}


// Update is called once per frame
void Update () 
{
    StartCoroutine(move());
}

}
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1 回答 1

0

你怎么叫move()?需要调用它StartCoroutine(move());来枚举 Unity 的WaitForSeconds. 有关类似问题,请参阅此问题。

while (i < 10)
{
    moveRight();
    yield return new WaitForSeconds(1);
    moveLeft();
}

另外,你忘了增加i吗?

于 2015-10-19T09:52:34.977 回答