1

我正在尝试实现一个程序,当用户单击屏幕时,将在该程序中从点到点绘制线条。我有一个折线类,它是自由形式类的子类,它是曲线类的子类。Curve 超类的 draw 方法通常调用 getPoint,它会在该特定点为曲线获取一个加权点。但是,在 Polyline 的 draw 方法的情况下,我试图覆盖曲线类以获取用户单击的点(如您所见,Polyline 类的 draw 方法从不调用 getPoint)。但是,当我调试代码时,我发现当我尝试绘制折线时仍然调用 getPoint。有什么建议么?

class Curve {

public:
    virtual float2 getPoint(float t)=0;

    void draw(){

        glBegin(GL_LINE_STRIP);
        for (float i = 0; i < 1; i+=.01) {
            float2 point = getPoint(i);
            float x = point.x;
            float y = point.y;
            glVertex2d(x, y);

        }
        glEnd();
        }; 
    };

class Freeform : public Curve
{
protected:
    std::vector<float2> controlPoints;

public:
    virtual float2 getPoint(float t)=0;
    virtual void addControlPoint(float2 p)
    {
        controlPoints.push_back(p);
    }
    void drawControlPoints(){
        glBegin(GL_POINTS);
        for (float i = 0; i < controlPoints.size(); i++) {
            float2 point = controlPoints.at(i);
            float x = point.x;
            float y = point.y;
            glVertex2d(x, y);

        }
        glEnd();// draw points at control points
    }
};

class Polyline : public Freeform {
public:
    float2 getPoint(float t) {
        return float2(0.0, 0.0);
    }
    //we add a control point (in this case, control point is where mouse is clicked)
    void addControlPoint(float2 p)
    {
        controlPoints.push_back(p);
    }
    //trying to override Curve draw method
    void draw(){
        glBegin(GL_LINE_STRIP);
            for (float i = 0; i < controlPoints.size(); i++) {
            float2 point = controlPoints.at(i);
            float x = point.x;
            float y = point.y;
            glVertex2d(x, y);
        }
        glEnd();
    };
};
4

1 回答 1

4
//trying to override Curve draw method

上面的评论几乎说明了一切;您正在“尝试”覆盖,但由于先前未声明成员函数void Curve::draw ()而未能这样做。virtual


解决方案

  • 声明void Curve::draw ()virtual
  • 如果是或更高版本,请查看(并使用)关键字override.
于 2015-10-03T08:35:58.943 回答