我正在开发一个类似“涂鸦跳跃”的游戏,我在屏幕上一次有 5 个平台。有两个背景 UIImageViews。我有“scrollUp”功能,只要玩家位于屏幕的顶部 3/4 时就会调用该功能。当背景在视野中时,游戏会变慢并滞后,当背景不在视野中(已经滚开)时,游戏运行流畅且良好。我尝试禁用使它们移动的实际代码,但它仍然滞后,背景图像都是我在 photoshop 中创建的 png,并且每个都在单独的 UIImageView 中。
这是“scrollUp”功能代码:(记住,这是objective-c使用Xcode for iphone):
-(void)scrollUp {
if(fireball.center.y < scrollLine) {
//sets up variables for background movement to add to.
float oldXB1 = background1.center.x;
float oldYB1 = background1.center.y;
float oldXB2 = background2.center.x;
float oldYB2 = background2.center.y;
//makes "players" velocity go in the downward direction (disregard for question)
velocity.y += .25;
//sets up a for loop which tests each platform individually
//[platformHolder] holds all 5 platforms
for (int i = 0; i < [platformHolder count]; i++) {
UIImageView *temp = (UIImageView *)[platformHolder objectAtIndex:i];
if(fireball.center.y > 0) {
temp.center = CGPointMake(temp.center.x, temp.center.y + 4);
}
if(fireball.center.y < 0) {
temp.center = CGPointMake(temp.center.x, temp.center.y + 8);
velocity.y += .03;
}
if(temp.center.y > 480) {
scoreNum += 10;
score.text =[NSString stringWithFormat:@"Score: %i", scoreNum];
temp.center = CGPointMake(arc4random() % randomNumMax, 0);
}
}
if(fireball.center.y > 0) {
background1.center = CGPointMake(oldXB1, oldYB1 + velocityB1.y);
background2.center = CGPointMake(oldXB2, oldYB2 + velocityB2.y);
}
if(fireball.center.y < 0) {
background1.center = CGPointMake(oldXB1, oldYB1 + velocityB1.y);
background2.center = CGPointMake(oldXB2, oldYB2 + velocityB2.y);
}
if(background1.center.y > (480 + background1.center.y/2)) {
background1.center = CGPointMake(background1.center.x, -1*background1.center.y );
}
if(background2.center.y > (480 + background2.center.y/2)) {
background2.center = CGPointMake(background2.center.x, -1*background2.center.y );
}
}
}