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是否可以FbxNode从枚举 ENodeId 获取关联?例如,如果我想从Character::eLeftHand

我尝试使用然后通过调用Character::GetCharacterLink(ENodeId, FbxCharacterLink) 从中提取 FbxNodeFbxCharacterLinkFbxCharacterLink::mNode

然而,对于大多数 ENodeIds,此函数返回 False,因此不会FbxCharacterLink创建。

character = myScene.GetCharacter(0)
lefthand = character.eLeftHand
lefthand_node = FbxCharacterLink()
character.GetCharacterLink(lefthand, lefthand_node) # False
lefthand_node = lefthand_node.mNode

当我在 Motionbuilder 中使用 Python 和 编写脚本时Pyfbxsdk,这很容易,无论骨架对象如何命名,我都可以得到FBXObject

m = character.GetModel(self.BodyNodeObject[o])

BodyNodeObject生成

def BodyNodes(self):
    for i in dir(FBBodyNodeId):
        if i[0] == 'k':
            try:
                self.BodyNodeObject[BodyNodesId[i]] = getattr(FBBodyNodeId, i)
            except:
                pass

BodyNodesId只是一本字典

BodyNodesId = OrderedDict({
        'kFBChestNodeId':'Spine1',
        'kFBHeadNodeId':'Head',
        'kFBHipsNodeId':'Hips',
        'kFBLeftAnkleNodeId':'LeftFoot',
        'kFBLeftCollarNodeId':'LeftShoulder',
        'kFBLeftElbowNodeId':'LeftForeArm',
        ...
})
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1 回答 1

2

这对我有用

from fbx import *

for i in range(myscene.GetCharacterCount()):
    character = myscene.GetCharacter(i)
    node = character.eHips
    link = FbxCharacterLink()
    while (character.GetCharacterLink(node, link)):
        print node, link.mNode.GetName()
        node = character.ENodeId(int(node+1))
于 2015-08-26T22:59:16.673 回答