14

有没有人设法让这个功能在 Swift 中工作?

这是去年的参考 SO 帖子:Using CGEventTapCreate Trouble with parameters in Swift

苹果文档:https ://developer.apple.com/library/prerelease/mac/documentation/Carbon/Reference/QuartzEventServicesRef/index.html#//apple_ref/c/func/CGEventTapCreate

以下是 CGEventTapCallBack 的定义方式:

typealias CGEventTapCallBack = CFunctionPointer<((CGEventTapProxy, CGEventType, CGEvent!, UnsafeMutablePointer<Void>) -> Unmanaged<CGEvent>!)>

这是我编写块的方式:

let eventTapCallBackBlock : @objc_block
(CGEventTapProxy, CGEventType, CGEventRef, UnsafeMutablePointer<Void>) -> CGEventRef =
{ (eventTapProxy: CGEventTapProxy, eventType: CGEventType, event: CGEventRef, refcon: UnsafeMutablePointer<Void>) in
  return event
}

然后我用回调参数调用了 CGEventTapCreateunsafeBitCast(eventTapCallBackBlock, CGEventTapCallBack.self)

我得到了一个有效的CFMachPortRef回复,但在运行时我在第一个事件上得到了访问冲突异常。在当前的发布状态下,“似乎”我已经接近了一个快速的解决方案。

使用 Xcode 6.4 版

4

1 回答 1

35

callback参数CGEventTapCreate()是一个 C 函数指针,在Swift 1.x中,不能使用 Swift 函数参数调用它。

但是,在Swift 2 (Xcode 7) 中,可以使用闭包或全局函数调用带有函数指针参数的 C 函数(限制是闭包不能捕获其任何本地上下文)。

例如,这里是 接收、过滤和修改按键和释放 到 Swift 的完整翻译:

import Foundation

func myCGEventCallback(proxy : CGEventTapProxy, type : CGEventType, event : CGEvent, refcon : UnsafeMutablePointer<Void>) -> Unmanaged<CGEvent>? {

    if [.KeyDown , .KeyUp].contains(type) {
        var keyCode = CGEventGetIntegerValueField(event, .KeyboardEventKeycode)
        if keyCode == 0 {
            keyCode = 6
        } else if keyCode == 6 {
            keyCode = 0
        }
        CGEventSetIntegerValueField(event, .KeyboardEventKeycode, keyCode)
    }
    return Unmanaged.passRetained(event)
}

let eventMask = (1 << CGEventType.KeyDown.rawValue) | (1 << CGEventType.KeyUp.rawValue)
guard let eventTap = CGEventTapCreate(.CGSessionEventTap,
    .HeadInsertEventTap,
    .Default,
    CGEventMask(eventMask),
    myCGEventCallback,
    nil) else {
        print("failed to create event tap")
        exit(1)
}

let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0)
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes)
CGEventTapEnable(eventTap, true)
CFRunLoopRun()

Swift 3的更新:

import Foundation

func myCGEventCallback(proxy: CGEventTapProxy, type: CGEventType, event: CGEvent, refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? {

    if [.keyDown , .keyUp].contains(type) {
        var keyCode = event.getIntegerValueField(.keyboardEventKeycode)
        if keyCode == 0 {
            keyCode = 6
        } else if keyCode == 6 {
            keyCode = 0
        }
        event.setIntegerValueField(.keyboardEventKeycode, value: keyCode)
    }
    return Unmanaged.passRetained(event)
}

let eventMask = (1 << CGEventType.keyDown.rawValue) | (1 << CGEventType.keyUp.rawValue)
guard let eventTap = CGEvent.tapCreate(tap: .cgSessionEventTap,
                                      place: .headInsertEventTap,
                                      options: .defaultTap,
                                      eventsOfInterest: CGEventMask(eventMask),
                                      callback: myCGEventCallback,
                                      userInfo: nil) else {
                                        print("failed to create event tap")
                                        exit(1)
}

let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0)
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, .commonModes)
CGEvent.tapEnable(tap: eventTap, enable: true)
CFRunLoopRun()
于 2015-08-08T21:06:36.417 回答