我正在使用 JavaScript 并试图对 div 产生倾斜效果。
首先,看一下这个视频:http ://www.youtube.com/watch?v =ny5Uy81smpE(0:40-0:60 应该足够了)。当您移动窗口时,视频显示了一些不错的转换(倾斜)。我想做的是同样的事情:当我移动它时倾斜一个 div。
目前我只有一个简单的 div:
<div id="a" style="background: #0f0; position: absolute; left: 0px; top: 0px;"></div>
我使用 CSS3 的 transform 属性做了一个简单的倾斜变换,但我的实现是错误的。是否有很好的教程或数学网站或资源来描述这背后的逻辑?如果我只知道逻辑和数学,我对 JavaScript 和 CSS 的了解就足以实现。我尝试阅读FreeWins源代码,但我的 C 语言不太好。
我接受任何足智多谋的答案或伪代码。我的拖动系统是一个更大系统的一部分,因此,现在我发布了一些真实的代码,如果不给你整个系统(我现在做不到),它就无法工作。因此,您不能按原样运行此代码。我使用的代码是这样的(虽然略有修改)来展示我的想法:
/**
* The draggable object.
*/
Draggable = function(targetElement, options) {
this.targetElement = targetElement;
// Initialize drag data.
this.dragData = {
startX: null,
startY: null,
lastX: null,
lastY: null,
offsetX: null,
offsetY: null,
lastTime: null,
occuring: false
};
// Set the cursor style.
targetElement.style.cursor = 'move';
// The element to move.
this.applyTo = options.applyTo || targetElement;
// Event methods for "mouse down", "up" and "move".
// Mouse up and move are binded to window.
// We can attach and deattach "move" and "up" events as needed.
var me = this;
targetElement.addEventListener('mousedown', function(event) {
me.onMouseDown.call(me, event);
}, false);
this.mouseUp = function(event) {
me.onMouseUp.call(me, event);
};
this.mouseMove = function(event) {
me.onMouseMove.call(me, event);
};
};
/**
* The mouse down event.
* @param {Object} event
*/
Draggable.prototype.onMouseDown = function(event) {
// New drag event.
if (this.dragData.occuring === false) {
this.dragData.occuring = true;
this.dragData.startX = this.dragData.lastX = event.clientX;
this.dragData.startY = this.dragData.lastY = event.clientY;
this.dragData.offsetX = parseInt(this.applyTo.style.left, 10) - event.clientX;
this.dragData.offsetY = parseInt(this.applyTo.style.top, 10) - event.clientY;
this.dragData.lastTime = (new Date()).getTime();
// Mouse up and move events.
var me = this;
window.addEventListener('mousemove', this.mouseMove, false);
window.addEventListener('mouseup', this.mouseUp, false);
}
};
/**
* The mouse movement event.
* @param {Object} event
*/
Draggable.prototype.onMouseMove = function(event) {
if (this.dragData.occuring === true) {
// He is dragging me now, we move if there is need for that.
var moved = (this.dragData.lastX !== event.clientX || this.dragData.lastY !== event.clientY);
if (moved === true) {
var element = this.applyTo;
// The skew animation. :)
var skew = (this.dragData.lastX - event.clientX) * 1;
var limit = 25;
if (Math.abs(skew) > limit) {
skew = limit * (skew > 0 ? 1 : -1);
}
var transform = 'translateX(' + (event.clientX + this.dragData.offsetX - parseInt(element.style.left, 10)) + 'px)';
transform += 'translateY(' + (event.clientY + this.dragData.offsetY - parseInt(element.style.top, 10)) + 'px)';
transform += 'skew(' + skew + 'deg)';
element.style.MozTransform = transform;
element.style.webkitTransform = transform;
this.dragData.lastX = event.clientX;
this.dragData.lastY = event.clientY;
this.dragData.lastTime = (new Date()).getTime();
}
}
};
/**
* The mouse up event.
* @param {Object} event
*/
Draggable.prototype.onMouseUp = function(event) {
this.dragData.occuring = false;
var element = this.applyTo;
// Reset transformations.
element.style.MozTransform = '';
element.style.webkitTransform = '';
// Save the new position.
element.style.left = (this.dragData.lastX + this.dragData.offsetX) + 'px';
element.style.top = (this.dragData.lastY + this.dragData.offsetY) + 'px';
// Remove useless events.
window.removeEventListener('mousemove', this.mouseMove, false);
window.removeEventListener('mousemove', this.mouseUp, false);
};
目前我的拖动系统是错误的和简单的。我需要更多关于我应该应用的逻辑的信息。