首先,它是一个JavaFX
具有经典 MVC 架构的应用程序。此应用程序掷骰子并显示它们。目标是将它们展示给几个客户。我正在使用带有套接字的多线程“回声”服务器来处理客户端。由于在 JavaFX 中我们不能直接通过套接字发送节点,所以我决定发送由客户端生成的参数,然后客户端将它们发送到服务器,以便它可以将参数回显给所有连接的客户端。
下面是它的工作原理 :
首先,创建主服务器线程。它创建一个ServerSocket
while循环,创建一个新线程来处理连接的客户端。这个主服务器线程有 3 个方法:2 个将跟踪连接的客户端,1 个将传入参数发送到所有连接的客户端。
public class DiceRollServerThread implements Runnable
{
private Server _server;
private Server_C controller;
private Vector<ObjectOutputStream> tabClients = new Vector<ObjectOutputStream>(); // Contain all outpput streams to connected clients
private Thread t;
private ServerSocket diceSS;
public DiceRollServerThread(Server server) throws IOException
{
_server = server;
controller = _server.getController();
String port = "2000";
String ip = "127.0.0.1";
controller.setConsole("IP : "+ip+"\n"+"Port : "+port);
diceSS = new ServerSocket(Integer.parseInt(port), 0, InetAddress.getByName(null));
t = new Thread(this);
t.start();
}
@Override
public void run()
{
while (true) // bloquing on ss.accept
{
try
{
new DiceRollThread(diceSS.accept(), this);
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
synchronized public void sendAll(EnumMap<ARGS, String> arguments) throws IOException
{
ObjectOutputStream out;
for (int i = 0; i < tabClients.size(); i++) // browsing connected clients
{
out = (ObjectOutputStream) tabClients.elementAt(i);
if (out != null)
{
out.writeObject(arguments);
out.flush();
}
}
}
synchronized public void delClient(int i)
{
if (tabClients.elementAt(i) != null) // If element exist ...
{
tabClients.removeElementAt(i); // ... delete it
System.out.println("delClient");
}
}
synchronized public int addClient(ObjectOutputStream out)
{
tabClients.addElement(out); // Adding new output stream to vector
System.out.println("addClient");
return tabClients.size()-1; // return client number (size-1)
}
public Server get_server()
{
return _server;
}
}
这是线程处理客户端:
public class DiceRollThread implements Runnable
{
private Thread t;
private Socket _s;
private ObjectOutputStream out;
private ObjectInputStream in;
private DiceRollServerThread _serverThread; // to use main thread methods
private int numClient=0;
private Server _server;
private EnumMap<ARGS,String> _arguments;
DiceRollThread(Socket s, DiceRollServerThread serverThread)
{
_s = s;
_serverThread = serverThread;
_server = _serverThread.get_server();
try
{
out = new ObjectOutputStream(_s.getOutputStream());
in = new ObjectInputStream(_s.getInputStream());
numClient = _serverThread.addClient(out);
_server.getController().setConsole("Client n°"+numClient+" connected.");
}
catch (IOException e)
{
}
t = new Thread(this);
t.start();
}
@Override
public void run()
{
try
{
while(_s.getInputStream().read() != -1) // verifying if connection is still up
{
_arguments = (EnumMap<ARGS, String>) in.readObject(); // Problem is here
if(_arguments != null)
{
System.out.println(_arguments);
_serverThread.sendAll(_arguments);
}
}
}
catch (ClassNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
finally // Usually happens when client disconnect
{
try
{
_server.getController().setConsole("Client n°"+numClient+" disconnected.");
_serverThread.delClient(numClient); // deleting from the vector
_s.close(); // Closing socket if not done by upper exception
}
catch (IOException e)
{
}
}
}
现在在客户端。主应用程序有一个控制器,它将获取两个字段的值并将它们存储在下面Enummap
public class Arguments
{
public enum ARGS {Couleur,Valeur};
}
然后将其发送到以下线程处理与服务器的连接。
private void roll()
{
arguments.put(ARGS.Couleur, box_couleur.getValue().toString());
arguments.put(ARGS.Valeur, randInt(1,Integer.parseInt(box_de.getValue())));
diceRollThread.send(arguments); // the thread gives his reference to the controller when created
}
客户端线程(至极连接到服务器)
public class DiceRollThread implements Runnable
{
private DiceRoll_C _controller;
private Socket s;
private ObjectOutputStream out;
private ObjectInputStream in;
private Thread t;
private EnumMap<ARGS,String> _arguments;
DiceRollThread(DiceRoll diceroll) throws IOException
{
_controller = diceroll.getController();
_controller.setDiceRollThread(this);
String port = "2000";
String ip = "127.0.0.1";
try
{
s = new Socket(InetAddress.getByName(ip),Integer.parseInt(port));
out = new ObjectOutputStream(s.getOutputStream());
in = new ObjectInputStream(s.getInputStream());
}
catch (IOException e)
{
e.printStackTrace();
}
t = new Thread();
t.start();
}
@Override
public void run()
{
try
{
_arguments = (EnumMap<ARGS, String>) in.readObject();
if(_arguments != null)
{
_controller.addDice(_arguments); // Creating dice from received arguments
}
}
catch (ClassNotFoundException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
try
{
s.close();
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
public void send(EnumMap<ARGS,String> arguments) // arguments received from the controller, sends them to the server
{
try
{
out.writeObject(arguments);
out.flush();
}
catch (IOException e)
{
e.printStackTrace();
}
}
一个典型的场景是这样的:启动服务器 > 启动客户端(连接成功) > 用户按下滚动。当用户按下roll时,控制器创建的一个enummap中存储了2个值,控制器通过send()方法将此enummap转发给客户端线程;并且此方法将枚举映射写入对象输出流。
问题发生在下一步。服务器端处理客户端连接的线程从流中接收枚举映射
_arguments = (EnumMap<ARGS, String>) in.readObject();
但它似乎无法将其转换为 Enummap 并引发异常
java.lang.ClassCastException:java.io.ObjectStreamClass 不能转换为 java.util.EnumMap
在 java.lang.Thread.run(未知来源)
我究竟做错了什么 ?