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我用 c++ 和 libev 编写多线程服务器并且有一个问题。我在主线程中启动 default_loop,并在每个从线程中创建并启动 dynamic_loop。当我处理信号以停止进程时,我调用 break_loop(ev::ALL)。在默认事件循环停止但所有动态循环工作之后,需要帮助来停止动态循环。

环境:操作系统:Opensuse 13.1

编译器:g++ (SUSE Linux) 4.8.1 20130909

自由:4.15

资源:

#include <vector>
#include <memory>
#include <ev++.h>
#include <thread>
#include <iostream>

class Thread 
{
public:
    typedef std::thread thread_t;
    Thread() {std::cout << "thread created" << std::endl;}
    ~Thread() {std::cout << "Thread destructed" << std::endl;}
    virtual void start() {this->thread = thread_t(&Thread::run, this);}
    virtual void stop()
    {
        std::cout << "unloop" << std::endl;
        std::cout << this->thread.get_id() << std::endl;

        if(this->thread.joinable())
            std::cout << " it's joinable" << std::endl;

        this->loop->break_loop(ev::ALL);

        this->thread.join();
        std::cout << "Thread " << this->thread.get_id() << " stopped" << std::endl;
    }

    void run()
    {
        this->loop = new ev::dynamic_loop(ev::AUTO);

        this->timer.set(*this->loop);
        this->timer.set<Thread, &Thread::on_timer>(this);
        this->timer.start(1, 1);

        std::cout << "Thread " << this->thread.get_id() << " started" << std::endl;

        this->loop->run(0);

        this->timer.stop();

        std::cout << "Thread " << this->thread.get_id() << " finalized" << std::endl;
    }

    void on_timer()
    {
        std::cout << "Time event" << std::endl;
    }
protected:
    thread_t thread;
    ev::dynamic_loop *loop;
    ev::timer timer;
private:
    Thread(const Thread &) = delete;
    void operator=(const Thread &) = delete;
};

class Server {
public:
    void run()
    {
        std::cout << "Start server" << std::endl;

        this->sigint.set<&Server::on_terminate_signal>();
        this->sigint.start(SIGINT);

        this->sigterm.set<&Server::on_terminate_signal>();
        this->sigterm.start(SIGTERM);

        this->sigkill.set<Server::on_terminate_signal>();
        this->sigkill.start(SIGKILL);

        std::vector<Thread*> threads;

        for(auto i = 0; i< 5; i++)
        {
            auto buf = new Thread();
            buf->start();
            threads.push_back(buf);
        }

        this->loop.run(0);

        this->sigint.stop();
        this->sigterm.stop();
        this->sigkill.stop();

        for(auto *iter: threads)
        {
            iter->stop();
            delete (&iter);
        }

        std::cout << "Gracefull exit" << std::endl;
    }
protected:
    ev::default_loop loop;
    ev::sig sigint;
    ev::sig sigkill;
    ev::sig sigterm;

    static void on_terminate_signal(ev::sig& signal, int)
    {
        signal.loop.break_loop(ev::ALL);
        signal.stop();
        std::cout << "Signal handled" << std::endl;
    }    
};

int main(int, char**)
{
    std::cout << "libev " << ev::version_major() << "." << ev::version_minor() << std::endl;
    Server server;
    server.run();

    return 0;
}

输出:

  libev 4.15
    Start server
    thread created
    thread created
    thread created
    thread created
    thread created
    Thread 139639372617472 started
    Thread 139639326365440 started
    Thread 139639337928448 started
    Thread 139639361054464 started
    Thread 139639349491456 started
    Time event
    Time event
    Time event
    Time event
    Time event
    Time event
    Time event
    Time eventTime event

    Time event
    Time event
    Time event
    Time event
    Time event
    Time event
    ^CSignal handled
    unloop
    139639372617472
     it's joinable
    Time eventTime event

    Time event
    Time event
    Time event
    Time event
    Time event
    Time event
    Time event

    Time event

编译标志:-O0 -g -std=c++11

链接器标志:-lev

UPD,带有炒锅代码的源代码:

    #include <vector>
    #include <memory>
    #include <ev++.h>
    #include <thread>
    #include <iostream>

    class Thread {
    public:
            typedef std::thread thread_t;
            Thread(): loop(ev::AUTO) {std::cout << "thread created" << std::endl;}
            virtual ~Thread() {std::cout << "Thread destructed" << std::endl;}
            virtual void start() {this->thread = thread_t(&Thread::run, this);}
            virtual void stop()
            {
                    std::cout << "Try stopping " << this->thread.get_id() << std::endl;

                    this->stopper.send();
                    this->thread.join();
            }

            void run()
            {
                    this->timer.set(this->loop);
                    this->timer.set<Thread, &Thread::on_timer>(this);
                    this->timer.start(1, 1);

                    this->stopper.set(this->loop);
                    this->stopper.set<Thread, &Thread::on_stop>(this);
                    this->stopper.start();

                    std::cout << "Thread " << this->thread.get_id() << " started" << std::endl;

                    this->loop.run(0);

                    std::cout << "Thread " << this->thread.get_id() << " finalized" << std::endl;
            }
    protected:
            thread_t thread;
            ev::dynamic_loop loop;
            ev::timer timer;
            ev::async stopper;

            void on_timer()
            {
                    std::cout << "Time event" << std::endl;
            }

            void on_stop()
            {
                    std::cout << "On stop event " << std::endl;

                    this->stopper.stop();
                    this->timer.stop();

                    this->loop.break_loop(ev::ALL);
            }
    private:
            Thread(const Thread &) = delete;
            void operator=(const Thread &) = delete;
    };

    class Server {
    public:
            void run()
            {
                    std::cout << "Start server" << std::endl;

                    this->sigint.set<&Server::on_terminate_signal>();
                    this->sigint.start(SIGINT);

                    this->sigterm.set<&Server::on_terminate_signal>();
                    this->sigterm.start(SIGTERM);

                    this->sigkill.set<Server::on_terminate_signal>();
                    this->sigkill.start(SIGKILL);

                    std::vector<Thread*> threads;

                    for(auto i = 0; i< 5; i++)
                    {
                            auto buf = new Thread();
                            buf->start();
                            threads.push_back(buf);
                    }

                    this->loop.run(0);

                    this->sigint.stop();
                    this->sigterm.stop();
                    this->sigkill.stop();

                    for (auto &iter: threads)
                    {
                            iter->stop();
                            delete iter;
                    }

                    std::cout << "Gracefull exit" << std::endl;
            }
    protected:
            ev::default_loop loop;
            ev::sig sigint;
            ev::sig sigkill;
            ev::sig sigterm;

            static void on_terminate_signal(ev::sig& signal, int)
            {
                    signal.loop.break_loop(ev::ALL);
                    signal.stop();
                    std::cout << "Signal handled" << std::endl;
            }
    };

    int main(int, char**)
    {
            std::cout << "libev " << ev::version_major() << "." << ev::version_minor() << std::endl;
            Server server;
            server.run();

            return 0;
    }
4

2 回答 2

1

回答

您需要在停止包含此计时器的循环之前停止计时器:

移动线:

this->timer.stop();

在这之前:

this->loop->break_loop(ev::ALL);

不要玩原始指针

您可以摆脱指针:

ev::dynamic_loop *loop;

this->loop = new ev::dynamic_loop(ev::AUTO);

并使其成为类变量,在构造函数中初始化:

ev::dynamic_loop 循环;

线程():循环(ev::AUTO)

可能这是一个错误

删除 (&iter);

当然,如果你不想删除指向iter的指针。

于 2015-06-09T07:21:26.983 回答
0

您可以使用 libev 事件来捕获 SIGINT 信号,因此所有线程都可以正常退出。

于 2021-06-14T19:05:56.893 回答