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我有用于跟踪多点触控位置的现有代码,然后适当地移动、旋转和缩放项目(在本例中为图像)。

代码运行得非常好,本身就很完美,但是对于这个特定的任务,我只需要移动和旋转。我花了一些时间试图弄清楚这个例程中发生了什么,但数学不是我的强项,所以想看看是否有人可以提供帮助?

- (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches
{
    NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)];
    NSInteger numTouches = [sortedTouches count];

 // No touches
 if (numTouches == 0) {
        return CGAffineTransformIdentity;
    }

 // Single touch
 if (numTouches == 1) {
        UITouch *touch = [sortedTouches objectAtIndex:0];
        CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch);
        CGPoint currentPoint = [touch locationInView:self.superview];
  return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y);
 }

 // If two or more touches, go with the first two (sorted by address)
 UITouch *touch1 = [sortedTouches objectAtIndex:0];
 UITouch *touch2 = [sortedTouches objectAtIndex:1];

    CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1);
    CGPoint currentPoint1 = [touch1 locationInView:self.superview];
    CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2);
    CGPoint currentPoint2 = [touch2 locationInView:self.superview];

 double layerX = self.center.x;
 double layerY = self.center.y;

 double x1 = beginPoint1.x - layerX;
 double y1 = beginPoint1.y - layerY;
 double x2 = beginPoint2.x - layerX;
 double y2 = beginPoint2.y - layerY;
 double x3 = currentPoint1.x - layerX;
 double y3 = currentPoint1.y - layerY;
 double x4 = currentPoint2.x - layerX;
 double y4 = currentPoint2.y - layerY;

 // Solve the system:
 //   [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1]
 //   [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1]

 double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2);
 if (D < 0.1) {
        return CGAffineTransformMakeTranslation(x3-x1, y3-y1);
    }

 double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4);
 double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4);
 double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1);
 double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1);

 return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D);
}

我试图阅读矩阵的工作方式,但无法完全弄清楚。更可能的问题是计算,正如我所提到的,这不是我的强项。

我需要从这个例程中执行我的移动和旋转但忽略比例的转换 - 因此忽略 2 个手指触摸点之间的距离并且比例不受影响。

我查看了互联网上处理多点触控旋转的其他例程,但我尝试过的所有例程都以某种方式存在问题(平滑度、抬起手指时的跳跃等),而上面的代码适用于移动、缩放和旋转动作。

任何帮助表示赞赏!

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1 回答 1

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做这样的事情:

CGAffineTransform transform = self.view.transform;
float scale = sqrt(transform.a*transform.a + transform.c*transform.c);
self.view.transform = CGAffineTransformScale(transform, 1/scale, 1/scale);

在您的 touchesMoved:withEvent: 和 updateOriginalTransformForTouches 方法结束时。基本上,您计算当前比例值,然后将变换矩阵乘以反向比例值。

于 2011-04-21T13:09:56.810 回答