2

我有几个视图控制器。如果确认警报视图,我需要返回第一个视图控制器。这就是我在没有 unwind Segue 的情况下会做的事情:

@IBAction func unwindToDelete ( segue: UIStoryboardSegue ) {

    let alertView = UIAlertController(title: "Delete?", message: "Are you sure you wante to delete?", preferredStyle: .ActionSheet)

    let deleteAction = UIAlertAction (title: "Delete", style: .Destructive ) { alertAction in

        self.deleteChoice = true
    }

    let cancelAction = UIAlertAction (title: "Cancel", style: .Cancel ) {  alertAction in

    }

    alertView.addAction(deleteAction)
    alertView.addAction(cancelAction)

    self.presentViewController(alertView, animated: true, completion: nil)

}

但是如果我这样做,在这段代码中它会因为最后一行代码而崩溃。

这是错误:

2015-04-30 14:59:45.605 PhotosCollection[4624:182995] 
popToViewController:transition: called on <UINavigationController 0x7a67aeb0> 
while an existing transition or presentation is occurring; the navigation 
stack  will not be updated. 

如何在能够放松 segue 的同时完成警报视图。

谢谢

4

1 回答 1

10

放松发生后,您将发出警报。如果用户选择取消删除,您希望根本不执行展开。我建议如下:

  1. 不要将展开 segue 连接到删除按钮,而是将其连接到视图控制器顶部的视图控制器图标,以便您可以以编程方式调用展开。这个答案向您展示了如何做到这一点: 设置 unwind segue。给 unwind segue 一个标识符,例如"doUnwind".
  2. @IBActionfor your delete 按钮中,提出警告,询问用户是否真的要删除。

  3. 在删除按钮的处理程序中,以编程方式调用 unwind segue。

        @IBAction func deleteButton (button: UIButton) {
    
            let alertView = UIAlertController(title: "Delete?", message: "Are you sure you wante to delete?", preferredStyle: .ActionSheet)
    
            let deleteAction = UIAlertAction (title: "Delete", style: .Destructive ) { alertAction in
    
                 self.performSegueWithIdentifier("doUnwind", sender: self)
            }
    
            let cancelAction = UIAlertAction (title: "Cancel", style: .Cancel ) {  alertAction in
    
            }
    
            alertView.addAction(deleteAction)
            alertView.addAction(cancelAction)
    
            self.presentViewController(alertView, animated: true, completion: nil)
    
        }
    
于 2015-04-30T10:34:39.510 回答