我一直在做一个有趣的小 iPhone 应用程序。有一次,我从我的 Persistant 商店中获取了一堆玩家对象,然后将它们显示在屏幕上。我还可以选择添加新的播放器对象(它们只是自定义 UIButtons)和删除选定的播放器。
但是,我相信我遇到了一些内存管理问题,因为应用程序没有保存正在显示的“玩家”。
示例:我显示了 4 个玩家,我将它们全部选中,然后将它们全部删除。他们都消失了。但是如果我退出然后重新打开应用程序,它们都会再次出现。仿佛他们从未离开过。所以在我的代码中的某个地方,它们并没有“真正”被删除。
MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
context = [appDelegate managedObjectContext];
NSFetchRequest *request = [[NSFetchRequest alloc] init];
NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context];
[request setEntity:desc];
NSError *error;
NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease];
if (objects == nil) {
NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error);
}
int j = 0;
while (j < [objects count]) {
if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) {
[objects removeObjectAtIndex:j];
j--;
}
else {
j++;
}
}
[self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing
所以在这个片段中(在 viewdidLoad 方法中),我将玩家从持久存储中取出,然后删除我不想要的对象(那些 boolValue 为 NO 的对象),其余的被保留。这行得通,我很确定。我认为问题在于我在哪里移除了球员。这是该代码:
NSLog(@"Remove players");
/**
For each selected player:
Unselect them (remove them from SelectedPlayers)
Remove the button from the view
Remove the button object from the array
Remove the player from Players
*/
NSLog(@"Debugging Removal: %d", [selectedPlayers count]);
for (int i=0; i < [selectedPlayers count]; i++) {
NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i];
[rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"];
int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need
for (int j = (index + 1); j < [players count]; j++) {
UIButton *tempButton = [playerButtons objectAtIndex:j];
tempButton.tag--;
}
NSError *error;
if ([context hasChanges] && ![context save:&error]) {
NSLog(@"Unresolved error %@, %@", error, [error userInfo]);
abort();
}
UIButton *aButton = [playerButtons objectAtIndex:index];
[players removeObjectAtIndex:index];
[aButton removeFromSuperview];
[playerButtons removeObjectAtIndex:index];
}
[selectedPlayers removeAllObjects];
NSError *error;
if ([context hasChanges] && ![context save:&error]) {
NSLog(@"Unresolved error %@, %@", error, [error userInfo]);
abort();
}
NSLog(@"About to refresh YES");
[self refreshAllPlayers:YES];
第二个代码片段的重要部分是我将 currentMultiPlayer 设置为 NO。NO NO NO NO NO,当视图加载时,他们不应该回来,永远不会。直到我这么说。代码中没有其他相关部分将其设置为 YES。这让我觉得……也许他们没有得救。也许这不会保存,也许这些对象不再被管理,因此它们不会被保存。 NSManaged 对象是否有生命周期(隐喻)?Players 数组与我在“viewDidLoad”方法中设置的相同,SelectedPlayers 保存被选中的玩家,引用 NSManagedObjects。它与从阵列中删除它们有关吗?我很困惑,一些见解将不胜感激!