I have a UIView shaped like a circle that expands and contracts. I need to have a sublayer positioned at its center that stays the same size as it is animating. The code below contains four sample views showing things I have tried. It can be copied and pasted as is.
- The first UIView is a not animated. Its sublayer is positioned at its center, but it has to be positioned relative to the UIView's origin. This is a problem when UIView's bounds and origin is changing during an animation.
- The second UIView has two animations: one for
@"bounds"
and one for@"cornerRadius"
. This arrangement causes the sublayer to end up at the screen's origin (top left). - The third UIView also has two animations: this time for
@"bounds.size"
and@"cornerRadius"
. The sublayer stays the same size, which is good, but it does not stay at the center of the UIView. I tried to use[thirdView.layer setNeedsDisplayOnBoundsChange:YES];
to compensate for the bounds change but it didn't work. I also triedthirdView.contentMode = UIViewContentModeRedraw;
. - The fourth UIView has one animation for
@"transform.scale"
, which seems to be a bit more efficient as far as expansion animations go. The sublayer stays at the center of the UIView like I want it, but it does not stay the same size. I need to have the size of the sublayer be independent because I intend to animate it.
Here's all the code. It looks like a lot but it's some pretty simple stuff.
- (void)viewDidLoad {
[super viewDidLoad];
float screenWidth = [UIScreen mainScreen].bounds.size.width;
float screenHeight = [UIScreen mainScreen].bounds.size.height;
UIView * firstView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth/4) - 25, (screenHeight/4) - 25, 50, 50)];
// [firstView.layer setAnchorPoint:CGPointMake(0.5, 0.5)];
firstView.backgroundColor = [UIColor blueColor];
firstView.layer.cornerRadius = 25;
NSLog(@"firstView anchor point %@", [NSValue valueWithCGPoint:firstView.layer.anchorPoint]);
CALayer * firstLayer = [CALayer layer];
firstLayer.backgroundColor = [UIColor redColor].CGColor;
[firstView.layer addSublayer:firstLayer];
firstLayer.bounds = CGRectMake(0,0, 30, 30);
firstLayer.cornerRadius = 15;
firstLayer.position = CGPointMake(firstView.bounds.size.width/2, firstView.bounds.size.height/2);
[self.view addSubview:firstView];
UIView * secondView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth*3/4) - 25, (screenHeight/4) - 25, 50, 50)];
secondView.backgroundColor = [UIColor blueColor];
secondView.layer.cornerRadius = 25;
CALayer * secondLayer = [CALayer layer];
secondLayer.backgroundColor = [UIColor redColor].CGColor;
[secondView.layer addSublayer:secondLayer];
secondLayer.bounds = CGRectMake(0, 0, 30, 30);
secondLayer.cornerRadius = 15;
secondLayer.position = CGPointMake(secondView.bounds.size.width/2, secondView.bounds.size.height/2);
CABasicAnimation * secondViewBoundsAnimation;
secondViewBoundsAnimation = [CABasicAnimation animation];
secondViewBoundsAnimation.keyPath = @"bounds";
secondViewBoundsAnimation.fromValue = [NSValue valueWithCGRect:CGRectMake((screenWidth*3/4) - 25, (screenHeight/4) - 25, 50, 50)];
secondViewBoundsAnimation.toValue = [NSValue valueWithCGRect:CGRectMake((screenWidth*3/4) - 50, (screenHeight/4) - 50, 100, 100)];
CABasicAnimation * secondViewCornerRadiusAnimation;
secondViewCornerRadiusAnimation = [CABasicAnimation animation];
secondViewCornerRadiusAnimation.keyPath = @"cornerRadius";
secondViewCornerRadiusAnimation.fromValue = @25;
secondViewCornerRadiusAnimation.toValue = @50;
CAAnimationGroup * secondViewAnimationGroup;
secondViewAnimationGroup = [CAAnimationGroup animation];
secondViewAnimationGroup.animations = [NSArray arrayWithObjects:secondViewBoundsAnimation, secondViewCornerRadiusAnimation, nil];
secondViewAnimationGroup.duration = 1.5;
secondViewAnimationGroup.repeatCount = HUGE_VALF;
secondViewAnimationGroup.autoreverses = YES;
[secondView.layer addAnimation:secondViewAnimationGroup forKey:@"secondViewAnimation"];
[self.view addSubview:secondView];
UIView * thirdView;
// [thirdView.layer setAnchorPoint:CGPointMake(0.5, 0.5)];
thirdView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth/4) - 25, (screenHeight*3/4) -25, 50, 50)];
thirdView.backgroundColor = [UIColor blueColor];
thirdView.layer.cornerRadius = 25;
NSLog(@"thirdView anchor point %@", [NSValue valueWithCGPoint:thirdView.layer.anchorPoint]);
CALayer * thirdLayer = [CALayer layer];
thirdLayer.backgroundColor = [UIColor redColor].CGColor;
[thirdView.layer addSublayer:thirdLayer];
thirdLayer.bounds = CGRectMake(0, 0, 30, 30);
thirdLayer.cornerRadius = 15;
thirdLayer.position = CGPointMake(thirdView.bounds.size.width/2, thirdView.bounds.size.height/2);
CABasicAnimation * thirdViewSizeAnimation;
thirdViewSizeAnimation = [CABasicAnimation animation];
thirdViewSizeAnimation.keyPath = @"bounds.size";
thirdViewSizeAnimation.fromValue = [NSValue valueWithCGSize:CGSizeMake(50, 50)];
thirdViewSizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(100, 100)];
CABasicAnimation * thirdViewCornerRadiusAnimation;
thirdViewCornerRadiusAnimation = [CABasicAnimation animation];
thirdViewCornerRadiusAnimation.keyPath = @"cornerRadius";
thirdViewCornerRadiusAnimation.fromValue = @25;
thirdViewCornerRadiusAnimation.toValue = @50;
CAAnimationGroup * thirdViewAnimationGroup;
thirdViewAnimationGroup = [CAAnimationGroup animation];
thirdViewAnimationGroup.animations = [NSArray arrayWithObjects:thirdViewSizeAnimation, thirdViewCornerRadiusAnimation, nil];
thirdViewAnimationGroup.duration = 1.5;
thirdViewAnimationGroup.repeatCount = HUGE_VALF;
thirdViewAnimationGroup.autoreverses = YES;
// thirdView.contentMode = UIViewContentModeRedraw;
// [thirdView.layer setNeedsDisplayOnBoundsChange:YES];
[thirdView.layer addAnimation:thirdViewAnimationGroup forKey:@"thirdViewAnimation"];
[self.view addSubview:thirdView];
UIView * fourthView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth*3/4) - 25, (screenHeight*3/4) - 25, 50, 50)];
fourthView.backgroundColor = [UIColor blueColor];
fourthView.layer.cornerRadius = 25;
CALayer * fourthLayer = [CALayer layer];
fourthLayer.backgroundColor = [UIColor redColor].CGColor;
[fourthView.layer addSublayer:fourthLayer];
fourthLayer.bounds = CGRectMake(0, 0, 30, 30);
fourthLayer.cornerRadius = 15;
fourthLayer.position = CGPointMake(fourthView.bounds.size.width/2, fourthView.bounds.size.height/2);
CABasicAnimation * fourthViewScaleAnimation;
fourthViewScaleAnimation = [CABasicAnimation animation];
fourthViewScaleAnimation.keyPath = @"transform.scale";
fourthViewScaleAnimation.fromValue = @1;
fourthViewScaleAnimation.toValue = @2;
fourthViewScaleAnimation.duration = 1.5;
fourthViewScaleAnimation.repeatCount = HUGE_VALF;
fourthViewScaleAnimation.autoreverses = YES;
[fourthView.layer addAnimation:fourthViewScaleAnimation forKey:@"fourthViewAnimation"];
[self.view addSubview:fourthView];
Since changing the origin of the UIView isn't possible, I need to find out a way to do either one of these things:
- Consistently update the sublayer's position to compensate for a changing origin.
- Make it so that the sublayer's size on the fourth example does not change as the UIView is scaling.
I can't do multiple UIViews because I intend to add the entire layer to an MKAnnotationView.
Thanks!