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I have a UIView shaped like a circle that expands and contracts. I need to have a sublayer positioned at its center that stays the same size as it is animating. The code below contains four sample views showing things I have tried. It can be copied and pasted as is.

  1. The first UIView is a not animated. Its sublayer is positioned at its center, but it has to be positioned relative to the UIView's origin. This is a problem when UIView's bounds and origin is changing during an animation.
  2. The second UIView has two animations: one for @"bounds" and one for @"cornerRadius". This arrangement causes the sublayer to end up at the screen's origin (top left).
  3. The third UIView also has two animations: this time for @"bounds.size" and @"cornerRadius". The sublayer stays the same size, which is good, but it does not stay at the center of the UIView. I tried to use [thirdView.layer setNeedsDisplayOnBoundsChange:YES]; to compensate for the bounds change but it didn't work. I also tried thirdView.contentMode = UIViewContentModeRedraw;.
  4. The fourth UIView has one animation for @"transform.scale", which seems to be a bit more efficient as far as expansion animations go. The sublayer stays at the center of the UIView like I want it, but it does not stay the same size. I need to have the size of the sublayer be independent because I intend to animate it.

Here's all the code. It looks like a lot but it's some pretty simple stuff.

    - (void)viewDidLoad {
    [super viewDidLoad];
    float screenWidth = [UIScreen mainScreen].bounds.size.width;
    float screenHeight = [UIScreen mainScreen].bounds.size.height;

    UIView * firstView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth/4) - 25, (screenHeight/4) - 25, 50, 50)];
    // [firstView.layer setAnchorPoint:CGPointMake(0.5, 0.5)];
    firstView.backgroundColor = [UIColor blueColor];
    firstView.layer.cornerRadius = 25;
    NSLog(@"firstView anchor point %@", [NSValue valueWithCGPoint:firstView.layer.anchorPoint]);

    CALayer * firstLayer = [CALayer layer];
    firstLayer.backgroundColor = [UIColor redColor].CGColor;
    [firstView.layer addSublayer:firstLayer];
    firstLayer.bounds = CGRectMake(0,0, 30, 30);
    firstLayer.cornerRadius = 15;
    firstLayer.position = CGPointMake(firstView.bounds.size.width/2,        firstView.bounds.size.height/2);
    [self.view addSubview:firstView];


    UIView * secondView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth*3/4) - 25, (screenHeight/4) - 25, 50, 50)];
    secondView.backgroundColor = [UIColor blueColor];
    secondView.layer.cornerRadius = 25;

    CALayer * secondLayer = [CALayer layer];
    secondLayer.backgroundColor = [UIColor redColor].CGColor;
    [secondView.layer addSublayer:secondLayer];
    secondLayer.bounds = CGRectMake(0, 0, 30, 30);
    secondLayer.cornerRadius = 15;
    secondLayer.position = CGPointMake(secondView.bounds.size.width/2, secondView.bounds.size.height/2);

    CABasicAnimation * secondViewBoundsAnimation;
    secondViewBoundsAnimation = [CABasicAnimation animation];
    secondViewBoundsAnimation.keyPath = @"bounds";
    secondViewBoundsAnimation.fromValue = [NSValue valueWithCGRect:CGRectMake((screenWidth*3/4) - 25, (screenHeight/4) - 25, 50, 50)];
    secondViewBoundsAnimation.toValue = [NSValue valueWithCGRect:CGRectMake((screenWidth*3/4) - 50, (screenHeight/4) - 50, 100, 100)];

    CABasicAnimation * secondViewCornerRadiusAnimation;
    secondViewCornerRadiusAnimation = [CABasicAnimation animation];
    secondViewCornerRadiusAnimation.keyPath = @"cornerRadius";
    secondViewCornerRadiusAnimation.fromValue = @25;
    secondViewCornerRadiusAnimation.toValue = @50;

    CAAnimationGroup * secondViewAnimationGroup;
    secondViewAnimationGroup = [CAAnimationGroup animation];
    secondViewAnimationGroup.animations = [NSArray arrayWithObjects:secondViewBoundsAnimation, secondViewCornerRadiusAnimation, nil];
    secondViewAnimationGroup.duration = 1.5;
    secondViewAnimationGroup.repeatCount = HUGE_VALF;
    secondViewAnimationGroup.autoreverses = YES;

    [secondView.layer addAnimation:secondViewAnimationGroup forKey:@"secondViewAnimation"];

    [self.view addSubview:secondView];


    UIView * thirdView;
    // [thirdView.layer setAnchorPoint:CGPointMake(0.5, 0.5)];
    thirdView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth/4) - 25, (screenHeight*3/4) -25, 50, 50)];
    thirdView.backgroundColor = [UIColor blueColor];
    thirdView.layer.cornerRadius = 25;
    NSLog(@"thirdView anchor point %@", [NSValue valueWithCGPoint:thirdView.layer.anchorPoint]);

    CALayer * thirdLayer = [CALayer layer];
    thirdLayer.backgroundColor = [UIColor redColor].CGColor;
    [thirdView.layer addSublayer:thirdLayer];
    thirdLayer.bounds = CGRectMake(0, 0, 30, 30);
    thirdLayer.cornerRadius = 15;
    thirdLayer.position = CGPointMake(thirdView.bounds.size.width/2, thirdView.bounds.size.height/2);

    CABasicAnimation * thirdViewSizeAnimation;
    thirdViewSizeAnimation = [CABasicAnimation animation];
    thirdViewSizeAnimation.keyPath = @"bounds.size";
    thirdViewSizeAnimation.fromValue = [NSValue    valueWithCGSize:CGSizeMake(50, 50)];
    thirdViewSizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(100, 100)];

    CABasicAnimation * thirdViewCornerRadiusAnimation;
    thirdViewCornerRadiusAnimation = [CABasicAnimation animation];
    thirdViewCornerRadiusAnimation.keyPath = @"cornerRadius";
    thirdViewCornerRadiusAnimation.fromValue = @25;
    thirdViewCornerRadiusAnimation.toValue = @50;

    CAAnimationGroup * thirdViewAnimationGroup;
    thirdViewAnimationGroup = [CAAnimationGroup animation];
    thirdViewAnimationGroup.animations = [NSArray arrayWithObjects:thirdViewSizeAnimation, thirdViewCornerRadiusAnimation, nil];
    thirdViewAnimationGroup.duration = 1.5;
    thirdViewAnimationGroup.repeatCount = HUGE_VALF;
    thirdViewAnimationGroup.autoreverses = YES;

    //    thirdView.contentMode = UIViewContentModeRedraw;
    //    [thirdView.layer setNeedsDisplayOnBoundsChange:YES];
    [thirdView.layer addAnimation:thirdViewAnimationGroup forKey:@"thirdViewAnimation"];

    [self.view addSubview:thirdView];



    UIView * fourthView = [[UIView alloc] initWithFrame:CGRectMake((screenWidth*3/4) - 25, (screenHeight*3/4) - 25, 50, 50)];
    fourthView.backgroundColor = [UIColor blueColor];
    fourthView.layer.cornerRadius = 25;


    CALayer * fourthLayer = [CALayer layer];
    fourthLayer.backgroundColor = [UIColor redColor].CGColor;
    [fourthView.layer addSublayer:fourthLayer];
    fourthLayer.bounds = CGRectMake(0, 0, 30, 30);
    fourthLayer.cornerRadius = 15;
    fourthLayer.position = CGPointMake(fourthView.bounds.size.width/2, fourthView.bounds.size.height/2);

    CABasicAnimation * fourthViewScaleAnimation;
    fourthViewScaleAnimation = [CABasicAnimation animation];
    fourthViewScaleAnimation.keyPath = @"transform.scale";
    fourthViewScaleAnimation.fromValue = @1;
    fourthViewScaleAnimation.toValue = @2;
    fourthViewScaleAnimation.duration = 1.5;
    fourthViewScaleAnimation.repeatCount = HUGE_VALF;
    fourthViewScaleAnimation.autoreverses = YES;

    [fourthView.layer addAnimation:fourthViewScaleAnimation forKey:@"fourthViewAnimation"];

    [self.view addSubview:fourthView];

Since changing the origin of the UIView isn't possible, I need to find out a way to do either one of these things:

  1. Consistently update the sublayer's position to compensate for a changing origin.
  2. Make it so that the sublayer's size on the fourth example does not change as the UIView is scaling.

I can't do multiple UIViews because I intend to add the entire layer to an MKAnnotationView.

Thanks!

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1 回答 1

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我想出了一个解决方案,我觉得我没有立即想到它很愚蠢。我可以使用两层。UIView 不会改变大小。由于 UIView 没有移动,一层扩展和收缩,而其顶部的另一层保持在同一位置。

于 2015-04-04T03:35:10.580 回答