我正在尝试操作 imageData 但我的 imageData 数组在加载图像并获取其像素数据后返回全 0。
有一些 html 元素,如滑块和文本框。请忽略那些。
有一个 ImageObject 数据结构,我在其中存储所有图像属性,如图像、像素数据等。
我首先加载图像,获取其像素数据,然后返回一个回调来存储 ImageObject.imageData。但是在日志 ImageObject.data 中返回全 0。
ImageObject = {};
var MainCtx;
var MainCanvas;
//get the image pixel properties
function start()
{
//load up the main canvas and ctx
MainCanvas = document.getElementById("canvas");
MainCtx = MainCanvas.getContext('2d');
//first load up the image and then get its pixel data
ImageObject.loadImage(function(imageData){
ImageObject.imageData = imageData;
ImageObject.data = ImageObject.imageData.data;
console.log(ImageObject.data); // -> data return all 0's in the array
for(var i = 0; i < ImageObject.data.length; i += 4) {
var brightness = 0.34 * ImageObject.data[i] + 0.5 * ImageObject.data[i + 1] + 0.16 * ImageObject.data[i + 2];
// red
ImageObject.data[i] = brightness;
// green
ImageObject.data[i + 1] = brightness;
// blue
ImageObject.data[i + 2] = brightness;
}
ImageObject.ctx.putImageData(ImageObject.imageData,ImageObject.image.width,ImageObject.image.height);
});
}
ImageObject.loadImage = function(callback)
{
ImageObject.image = new Image();
ImageObject.image.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
ImageObject.image.addEventListener('load',function()
{
MainCtx.drawImage(ImageObject.image,0,0);
callback(ImageObject.getImageData(ImageObject.image));
});
}
ImageObject.getImageData = function(img)
{
this.canvas = getCanvas(img.width,img.height);
this.ctx = this.canvas.getContext('2d');
return this.ctx.getImageData(0,0,this.canvas.width,this.canvas.height);
}
function getCanvas(w,h)
{
var c = document.createElement('canvas');
c.width = w;
c.height = h;
return c;
}
start();
我在下面分享了 jsFiddle 链接
有人可以看看我做错了什么吗?