我正在使用AudioToolBox.AudioConverter
库转换音频。
AudioStreamBasicDescription inDescription;
inDescription.mSampleRate = 44100;
inDescription.mFormatID = kAudioFormatMPEGLayer3;
inDescription.mFormatFlags = 0;
inDescription.mBytesPerPacket = 0;
inDescription.mFramesPerPacket = 1152;
inDescription.mBytesPerFrame = 0;
inDescription.mChannelsPerFrame = 2;
inDescription.mBitsPerChannel = 0;
inDescription.mReserved = 0;
AudioStreamBasicDescription outDescription;
audioDescription.mFormatID = kAudioFormatLinearPCM
audioDescription.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked | kAudioFormatFlagsNativeEndian;
audioDescription.mChannelsPerFrame = 2;
audioDescription.mBytesPerPacket = sizeof(SInt16)*audioDescription.mChannelsPerFrame;
audioDescription.mFramesPerPacket = 1;
audioDescription.mBytesPerFrame = sizeof(SInt16)*audioDescription.mChannelsPerFrame;
audioDescription.mBitsPerChannel = 8 * sizeof(SInt16);
audioDescription.mSampleRate = 44100.0;
这是 mp3AudioData 的转换部分...
AudioBufferList *mp3Audio = (AudioBufferList *)malloc(sizeof(AudioBufferList) + sizeof(AudioBuffer));
mp3Audio->mNumberBuffers = 1;
mp3Audio->mBuffers[0].mNumberChannels = 2;
mp3Audio->mBuffers[0].mDataByteSize = chunkLen;
mp3Audio->mBuffers[0].mData = calloc(chunkLen, sizeof(uint8_t));
memcpy(mp3Audio->mBuffers[0].mData, chunkData, chunkLen);
AudioStreamPacketDescription *packetDescription =
(AudioStreamPacketDescription*)malloc(sizeof(AudioStreamPacketDescription) * frames);
packetDescription->mDataByteSize = chunkLen;
packetDescription->mStartOffset = 0;
packetDescription->mVariableFramesInPacket = 1;
OSStatus result = AudioConverterFillComplexBuffer(audioConverter,
fillComplexBufferInputProc,
&(struct fillComplexBufferInputProc_t) { .bufferList =mp3Audio, .frames = frames, .packetDescriptions = packetDescription },
&frames,
pcmAudio,
NULL);
free(mp3Audio->mBuffers[0].mData);
free(mp3Audio);
free(packetDescription);
第一次运行没问题,AudioConverterFillComplexBuffer
但是当我第二次运行该函数时,无限循环发生在 cpuload 100% 的情况下。
这段代码在 IOS 7 设备上是可以的,但是当我在 IOS 8 设备上运行它时,就会发生无限循环。
谁能告诉我为什么会在 IOS 8 上发生这种情况?
fillComplexBufferInputProc
功能:
static OSStatus fillComplexBufferInputProc(AudioConverterRef inAudioConverter,
UInt32 *ioNumberDataPackets,
AudioBufferList *ioData,
AudioStreamPacketDescription **outDataPacketDescription,
void *inUserData) {
struct fillComplexBufferInputProc_t *arg = inUserData;
for (int i = 0; i < ioData->mNumberBuffers; i++) {
ioData->mBuffers[i].mData = arg->bufferList->mBuffers[i].mData;
ioData->mBuffers[i].mDataByteSize = arg->bufferList->mBuffers[i].mDataByteSize;
}
if (NULL == *outDataPacketDescription) {
*outDataPacketDescription = arg->packetDescriptions;
}
*ioNumberDataPackets = arg->frames;
return noErr;
}