我编写了这个 C# 代码,具有 namedPipeServer 和 NamedPipeClient,具有异步读写设置,相互连接。这两个代码都在我使用的 Visual Studio 2010 上完美运行,读写运行良好,在运行时没有任何应用程序冻结。
但我希望客户端在 unity3d 中运行。我遇到的问题是在 Unity3D 中实现的客户端代码。当我使用 Write_to_Server_Async(string message) 时,服务器端的读取不会被调用,只有在我退出 Unity3d 时才会被调用(我通常已经结束了它的进程)。我可以告诉 Unity3D 有什么问题,因为确切的代码在 Visual Studio 中完美运行,所以我知道我的代码以正确的方式实现。我听说unity3d 并没有真正使用真正的线程,除非用户手动创建一个,但即使这样也没有解决问题。我的猜测是 Unity3D 开发人员可能已经创建了他们的 .NET 库 3.5 版本(听起来很奇怪(确实解释了为什么他们仍然没有采用 4.5)),或者他们必须以某种方式构建他们的库,默认功能类似于 NamedPipeClientStream。BeginWrite 无法创建自己的真实线程。但话又说回来,我不确定它是否是线程的问题。
目前,我希望任何人都能提出很好的解释。
确保在 unity3d 中将 Debug.WriteLine 替换为 UnityEngine.Debug.Log。
下面是Client Main方法代码和类
class PipeClient
{
private static Asynchronus_NamedPipe_Client client;
static void Main(string[] args)
{
client = new Asynchronus_NamedPipe_Client("mypipe7055");
while (client.Is_connected_to_server()) {
if (Console.ReadKey().Key == ConsoleKey.T)
{
client.Write_to_Server_Async("NEX CLIENT");
}
}
}
}
Asynchronus_NamedPipe_Client 类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System;
using System.IO;
using System.IO.Pipes;
using System.Text;
using System.Security.Principal;
using System.Diagnostics;
using System.Threading;
namespace NamedPipes_CLIENT
{
public class Asynchronus_NamedPipe_Client
{
public readonly string pipe_address;
private System.IO.Pipes.NamedPipeClientStream clientStream;
public bool filter_message = true;
private string Server_Message = null;
public event ASYNC_pipe_status_callback ASYNC_external_Write_Completed;
public event ASYNC_pipe_status_callback ASYNC_external_Read_Completed;
public delegate void ASYNC_pipe_status_callback(string message);
private byte[] read_buffer = new byte[1024];
private byte[] write_buffer = new byte[1024];
private IAsyncResult read_result;
private IAsyncResult write_result;
private int read_id = 1;
public Asynchronus_NamedPipe_Client(string pipe_address)
{
try
{
this.pipe_address = pipe_address;
// if(clientStream.IsConnected){UnityEngine.Debug.Log("Server Already Running");}else{}
clientStream = new NamedPipeClientStream(".", this.pipe_address, PipeDirection.InOut, PipeOptions.Asynchronous);
clientStream.Connect(1);
if (clientStream.IsConnected)
{
Console.WriteLine("Connected to Server");
Read_from_Server_Async();
}
else { Console.WriteLine("Could NOT connect to Server"); }
}
catch (Exception oEX) { Console.WriteLine("Application Pipe Error: "+oEX.Message); }
}
public void Write_to_Server_Async(string message)
{
if (clientStream != null)
{
if (clientStream.CanWrite && clientStream.IsConnected)
{
clientStream.WaitForPipeDrain();
ASCIIEncoding.ASCII.GetBytes(message).CopyTo(write_buffer,0);
clientStream.BeginWrite(write_buffer, 0, write_buffer.Length, new AsyncCallback(Async_Write_Completed), 1);
} else { close_pipe(); }
}
}
public void Read_from_Server_Async()
{
if (clientStream.CanRead && clientStream.IsConnected)
{
clientStream.BeginRead(read_buffer, 0, read_buffer.Length, new AsyncCallback(Async_Read_Completed), 2);
} else { close_pipe(); }
}
private void Async_Write_Completed(IAsyncResult result)
{
clientStream.EndWrite(result);
Debug.WriteLine("Written To Server => " + ASCIIEncoding.ASCII.GetString(write_buffer));
// close_pipe();
}
private void Async_Read_Completed(IAsyncResult result)
{
clientStream.EndRead(result);
Server_Message = ASCIIEncoding.ASCII.GetString(read_buffer);
this.Server_Message.Trim();
Console.WriteLine("Received from Server => " + Server_Message);
Debug.WriteLine("Received from Server => " + Server_Message);
if (clientStream.CanRead && clientStream.IsConnected)
{
Read_from_Server_Async();
}
else { close_pipe(); }
}
public Boolean Is_connected_to_server() {
return clientStream.IsConnected;
}
public void close_pipe()
{
if (clientStream != null)
{
if (clientStream.IsConnected)
{
clientStream.Close();
clientStream.Dispose();
Debug.WriteLine(" Pipe Closed");
}
}
}
}
}
服务器端Main方法实现
static void Main(string[] args)
{
Asynchronus_NamedPipe_Server Async_server = new Asynchronus_NamedPipe_Server("mypipe7055");
while (true)
{
do
{
Async_server.Write_to_Client_Async("yeye");
Console.WriteLine("escape key");
} while (Console.ReadKey(true).Key != ConsoleKey.Escape);
}
}
服务器端类 -----
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Pipes;
using System.IO;
using System.ComponentModel;
using System.Diagnostics;
namespace Application_Pipe
{
public class Asynchronus_NamedPipe_Server
{
public readonly string pipe_address;
private System.IO.Pipes.NamedPipeServerStream namedPipeServerStream;
private string Server_Message;
public delegate void ASYNC_pipe_status_callback(string message);
private byte[] read_buffer = new byte[1024];
private byte[] write_buffer = new byte[1024];
public Asynchronus_NamedPipe_Server(string pipe_address)
{
try
{
this.pipe_address = pipe_address;
namedPipeServerStream = new NamedPipeServerStream(this.pipe_address,
PipeDirection.InOut, 1, PipeTransmissionMode.Message, PipeOptions.Asynchronous); //new NamedPipeServerStream(pipe_address);
Console.WriteLine("Connecting to Client...");
namedPipeServerStream.WaitForConnection();
Console.WriteLine("Connected to Client");
Read_from_Client_Async();
}
catch (Exception oEX) { Console.WriteLine(oEX.Message); }
}
public void Write_to_Client_Async(string message)
{
if (namedPipeServerStream != null)
{
if (namedPipeServerStream.CanWrite && namedPipeServerStream.IsConnected)
{
namedPipeServerStream.WaitForPipeDrain();
ASCIIEncoding.ASCII.GetBytes(message).CopyTo(write_buffer,0);
namedPipeServerStream.BeginWrite(write_buffer, 0, write_buffer.Length, new AsyncCallback(Async_Write_Completed), 2);
}
else { close_pipe(); }
}
}
public void Read_from_Client_Async()
{
if (namedPipeServerStream != null)
{
if (namedPipeServerStream.CanRead && namedPipeServerStream.IsConnected)
{
namedPipeServerStream.BeginRead(read_buffer, 0, read_buffer.Length, new AsyncCallback(Async_Read_Completed), 1);
} else { close_pipe(); }
}
}
private void Async_Read_Completed(IAsyncResult result)
{
namedPipeServerStream.EndRead(result);
this.Server_Message = ASCIIEncoding.ASCII.GetString(read_buffer);
this.Server_Message.Trim();
Debug.WriteLine("Received from Client => " + this.Server_Message+" <=REnd");
Read_from_Client_Async();
}
private void Async_Write_Completed(IAsyncResult result)
{
namedPipeServerStream.EndWrite(result);
Debug.WriteLine("Written To Client => " + ASCIIEncoding.ASCII.GetString(write_buffer));
}
public Boolean Is_connected_to_server()
{
return this.namedPipeServerStream.IsConnected;
}
public void close_pipe()
{
if(namedPipeServerStream.IsConnected){
namedPipeServerStream.Disconnect();
}
namedPipeServerStream.Close();
namedPipeServerStream.Dispose();
Debug.WriteLine(" Pipe Closed");
}
} //------class End
}