4

我想简单地使用 SKShapeNode 画一条线。我正在使用 SpriteKit 和 Swift。

到目前为止,这是我的代码:

var line = SKShapeNode()
var ref = CGPathCreateMutable()

    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {

    for touch: AnyObject in touches {
        let location = touch.locationInNode(self)

    }
}

override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {

    for touch: AnyObject in touches {
        let locationInScene = touch.locationInNode(self)

        CGPathMoveToPoint(ref, nil, locationInScene.x, locationInScene.y)
        CGPathAddLineToPoint(ref, nil, locationInScene.x, locationInScene.y)
        line.path = ref
        line.lineWidth = 4
        line.fillColor = UIColor.redColor()
        line.strokeColor = UIColor.redColor()
        self.addChild(line)

    }
}

每当我运行它并尝试画一条线时,应用程序崩溃并出现错误:原因:'尝试添加一个已经有父节点的 SKNode:SKShapeNode 名称:'(null)'累积帧:{{0、0}、{0 , 0}}'

为什么会这样?

4

1 回答 1

5

好吧,您一遍又一遍地添加相同的子实例。每次创建线节点,每次添加到父节点,就可以解决你的问题。

var ref = CGPathCreateMutable()

override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {

    if let touch = touches.anyObject() as? UITouch {
        let location = touch.locationInNode(self)
        CGPathMoveToPoint(ref, nil, location.x, location.y)
    }
}

override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {

    for touch: AnyObject in touches {
        let locationInScene = touch.locationInNode(self)
        var line = SKShapeNode()
        CGPathAddLineToPoint(ref, nil, locationInScene.x, locationInScene.y)
        line.path = ref
        line.lineWidth = 4
        line.fillColor = UIColor.redColor()
        line.strokeColor = UIColor.redColor()
        self.addChild(line)
    }
}
于 2014-12-15T21:39:10.430 回答