15

在我的办公室里,我们使用 gulp 来构建我们的 less 文件。我想改进构建任务,因为在我们最近从事的一个大型项目上构建需要花费一秒钟的时间。这个想法是缓存文件并只传递更改的文件。所以我从 google 开始,发现 javascript 的增量构建我认为用更少的钱重写它们很容易。这是我开始的一个:https ://github.com/gulpjs/gulp/blob/master/docs/recipes/incremental-builds-with-concatenate.md

经过几次不成功的尝试后,我最终得到了以下代码(使用最新的引导发行版进行了测试):

var gulp            = require('gulp');
var less            = require('gulp-less');
var concat          = require('gulp-concat');
var remember        = require('gulp-remember');
var cached          = require('gulp-cached');

var fileGlob = [
    './bootstrap/**/*.less',
    '!./bootstrap/bootstrap.less',
    '!./bootstrap/mixins.less'
];

gulp.task('less', function () {
    return gulp.src(fileGlob)
        .pipe(cached('lessFiles'))
        .pipe(remember('lessFiles'))
        .pipe(less())
        .pipe(gulp.dest('output'));
});

gulp.task('watch', function () {
    var watcher = gulp.watch(fileGlob, ['less']);
    watcher.on('change', function (e) {
        if (e.type === 'deleted') {
            delete cached.caches.scripts[e.path];
            remember.forget('lessFiles', e.path);
        }
    });
});

但这仅传递更改的文件,并且由于缺少变量定义而导致编译器失败。如果我在 less 任务之前通过管道连接 concat 插件,gulp 会陷入(看似)无限循环。

gulp.task('less', function () {
    return gulp.src(fileGlob)
        .pipe(cached('lessFiles'))
        .pipe(remember('lessFiles'))
        .pipe(concat('main.less')
        .pipe(less())
        .pipe(gulp.dest('output'));
});

有没有人使用过这些插件或设法以其他方式创建增量更少的构建。这是一个用于测试的(凌乱的)github存储库:https ://github.com/tuelsch/perfect-less-build

PS:我计划添加 linting、sourcemaps、minification、evtl。稍后缓存清除和自动前缀。

4

3 回答 3

20

像 Ashwell 一样,我发现使用导入来确保我的所有 LESS 文件都可以访问他们需要的变量和 mixin 很有用。我还使用带有导入的 LESS 文件来进行捆绑。这有几个优点:

  1. 我可以利用 LESS 的功能来做复杂的事情,比如覆盖变量值来生成多个主题,或者在另一个 LESS 文件中的每个规则前面添加一个类。
  2. 不需要 concat 插件。
  3. 像 Web Essentials for Visual Studio 这样的工具可以提供语法帮助和输出预览,因为每个 LESS 文件都完全能够自行呈现。

如果您想导入变量、mixin 等,但又不想实际输出另一个文件的全部内容,您可以使用:

@import (reference) "_colors.less";

经过几天的努力,我终于能够获得一个增量构建,它可以正确地重建依赖于我更改的 LESS 文件的所有对象。我在这里记录了结果。这是最终的 gulpfile:

/*
 * This file defines how our static resources get built.
 * From the StaticCommon root folder, call "gulp" to compile all generated
 * client-side resources, or call "gulp watch" to keep checking source 
 * files, and rebuild them whenever they are changed. Call "gulp live" to 
 * do both (build and watch).
 */

/* Dependency definitions: in order to avoid forcing everyone to have 
 * node/npm installed on their systems, we are including all of the 
 * necessary dependencies in the node_modules folder. To install new ones,
 * you must install nodejs on your machine, and use the "npm install XXX" 
 * command. */
var gulp = require('gulp');
var less = require('gulp-less');
var LessPluginCleanCss = require('less-plugin-clean-css'),
    cleanCss = new LessPluginCleanCss();
var sourcemaps = require('gulp-sourcemaps');
var rename = require('gulp-rename');
var cache = require('gulp-cached');
var progeny = require('gulp-progeny');
var filter = require('gulp-filter');
var plumber = require('gulp-plumber');
var debug = require('gulp-debug');

gulp.task('less', function() {
    return gulp
        // Even though some of our LESS files are just references, and 
        // aren't built, we need to start by looking at all of them because 
        // if any of them change, we may need to rebuild other less files.
        .src(
        ['Content/@(Theme|Areas|Css)/**/*.less'],
        { base: 'Content' })
        // This makes it so that errors are output to the console rather 
        // than silently crashing the app.
        .pipe(plumber({
            errorHandler: function (err) {
                console.log(err);
                // And this makes it so "watch" can continue after an error.
                this.emit('end');
            }
        }))
        // When running in "watch" mode, the contents of these files will 
        // be kept in an in-memory cache, and after the initial hit, we'll
        // only rebuild when file contents change.
        .pipe(cache('less'))
        // This will build a dependency tree based on any @import 
        // statements found by the given REGEX. If you change one file,
        // we'll rebuild any other files that reference it.
        .pipe(progeny({
            regexp: /^\s*@import\s*(?:\(\w+\)\s*)?['"]([^'"]+)['"]/
        }))
        // Now that we've set up the dependency tree, we can filter out 
        // any files whose
        // file names start with an underscore (_)
        .pipe(filter(['**/*.less', '!**/_*.less']))
        // This will output the name of each LESS file that we're about 
        // to rebuild.
        .pipe(debug({ title: 'LESS' }))
        // This starts capturing the line-numbers as we transform these 
        // files, allowing us to output a source map for each LESS file 
        // in the final stages.
        // Browsers like Chrome can pick up those source maps and show you 
        // the actual LESS source line that a given rule came from, 
        // despite the source file's being transformed and minified.
        .pipe(sourcemaps.init())
        // Run the transformation from LESS to CSS
        .pipe(less({
            // Minify the CSS to get rid of extra space and most CSS
            // comments.
            plugins: [cleanCss]
        }))
        // We need a reliable way to indicate that the file was built
        // with gulp, so we can ignore it in Mercurial commits.
        // Lots of css libraries get distributed as .min.css files, so
        // we don't want to exclude that pattern. Let's try .opt.css 
        // instead.
        .pipe(rename(function(path) {
            path.extname = ".opt.css";
        }))
        // Now that we've captured all of our sourcemap mappings, add
        // the source map comment at the bottom of each minified CSS 
        // file, and output the *.css.map file to the same folder as 
        // the original file.
        .pipe(sourcemaps.write('.'))
        // Write all these generated files back to the Content folder.
        .pipe(gulp.dest('Content'));
});

// Keep an eye on any LESS files, and if they change then invoke the 
// 'less' task.
gulp.task('watch', function() {
    return gulp.watch('Content/@(Theme|Areas|Css)/**/*.less', ['less']);
});

// Build things first, then keep a watch on any changed files.
gulp.task('live', ['less', 'watch']);

// This is the task that's run when you run "gulp" without any arguments.
gulp.task('default', ['less']);

我们现在可以简单地运行一次gulp live以构建所有 LESS 文件,然后允许每个后续更改仅构建依赖于已更改文件的那些文件。

于 2015-02-05T22:04:57.473 回答
2

因此,当我想在 gulp 中进行增量构建时,我通过抽象出 gulp 任务的内部过程来做到这一点,这样我就不必担心保留缓存。

// Create a function that does just the processing
var runCompile = function( src, dest, opts ){
  return gulp.src( src )
    .pipe(less( opts ))
    .pipe(gulp.dest( dest ));
};

// Leverage the function to create the task
gulp.task( 'less', function(){
  return runCompile( fileGlob, 'output', {} );
});

// Use it again in the watch task
gulp.task( 'less:watch', function(){
  return gulp.watch( fileGlob )
    .on( "change", function( event ){
      // might need to play with the dest dir here
      return runCompile( event.path, 'output', {} );
    });
});

这对我很有用,我在我的 gulp 任务中都使用这种模式。但是我注意到,如果 gulp 获取单个文件,则有时 gulp 会在“更改”监视期间压缩路径。在这种情况下,我自己进行路径操作,就像函数的path.dirname(srcPath.replace( srcDir, outputDir ))参数一样。destrunCompile

编辑:刚刚意识到这可能不会解决您的“丢失变量”问题。由于我大量使用导入来组织我的 LESS 文件,因此我没有任何想法可以解决这个问题,因此每个需要一组变量的文件都会有一个导入语句来确保它们在那里。

于 2015-01-24T04:35:17.767 回答
2

我们实际上可以使用gulp-newergulp-progeny-mtime来完成这项任务。Stripling 的方法几乎是每次运行 gulp less 任务时所期望的最好的方法,它将从头开始重新编译所有内容,然后开始查看文件。如果您使用大量较少的样式表,这将花费您很多时间。gulp-progeny-mtimegulp-progeny类似,只是它执行真正的核心内容。每次文件通过gulp-progeny-mtime时,它​​都会检查导入中的任何修改,如果是,它将调整流中当前文件的 mtime 以使其通过gulp-newer. 我觉得这更好,因为我们甚至没有缓存任何东西。

   //Compile less for deployment 
   gulp.task("less", () => {
      return gulp
        .src(["static/less/**/*.less"])
        .pipe(progenyMtime())
        .pipe(
          plumber({
            errorHandler: function (err) {
              log(chalk.bgRed.white.bold(err.message));
            },
          })
        )
        .pipe(filter(["**/*.less", "!**/_*.less", "!static/less/includes*/**"]))
        .pipe(newer({ dest: "static/css/", ext: ".css" }))
        .pipe(debug({ title: "LESS" }))
        .pipe(
          less({
            plugins: [cleanCss, autoprefix],
          })
        )
        .pipe(gulp.dest("static/css/"));
    });

    //Watch changes is less and compile if changed.
    gulp.task("watch-less", () => {
      return gulp.watch("static/less/**/*.less", gulp.series("less"));
    });
    
    //Compile all less files on first run ( if changed ) then compile only modified files from next run
    gulp.task("live-less", gulp.series("less", "watch-less"));
于 2021-02-10T04:28:25.803 回答