I'd like to implement a pause menu to my SpriteKit game and I always come across the code
self.scene.view.paused == YES
however it pauses everything inside the game, even the touchesBegan method. So when I display a menu before I pause the game, I can't interact with it since touchesBegan doesn't work. I've googled this problem and some people just say to add the menu as an SKNode, but that still doesn't help since it ignores touch inputs in the pause state.