我正在使用加速度计UIImageViews
在屏幕上移动一些,目前加速度计仅在 aNSTimer
为 0 时才起作用,这很好。当发生不同的功能时,我还想让加速度计再次停止。
这是我目前的代码:
-(BOOL) accelerometerWorks {
return time == 0;
}
-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{
if(![self accelerometerWorks]) return;
valueX = acceleration.x*25.5;
int newX = (int)(ball.center.x +valueX);
if (newX > 320-BALL_RADIUS)
newX = 320-BALL_RADIUS;
if (newX < 0+BALL_RADIUS)
newX = 0+BALL_RADIUS;
int XA = (int)(balloonbit1.center.x +valueX);
if (XA > 320-BALL_RADIUS)
XA = 320-BALL_RADIUS;
if (XA < 0+BALL_RADIUS)
XA = 0+BALL_RADIUS;
int XB = (int)(balloonbit2.center.x +valueX);
if (XB > 320-BALL_RADIUS)
XB = 320-BALL_RADIUS;
if (XB < 0+BALL_RADIUS)
XB = 0+BALL_RADIUS;
int XI = (int)(balloonbit3.center.x +valueX);
if (XI > 320-BALL_RADIUS)
XI = 320-BALL_RADIUS;
if (XI < 0+BALL_RADIUS)
XI = 0+BALL_RADIUS;
int XJ = (int)(balloonbit4.center.x +valueX);
if (XJ > 320-BALL_RADIUS)
XJ = 320-BALL_RADIUS;
if (XJ < 0+BALL_RADIUS)
XJ = 0+BALL_RADIUS;
int XE = (int)(balloonbit5.center.x +valueX);
if (XE > 320-BALL_RADIUS)
XE = 320-BALL_RADIUS;
if (XE < 0+BALL_RADIUS)
XE = 0+BALL_RADIUS;
int XF = (int)(balloonbit6.center.x +valueX);
if (XF > 320-BALL_RADIUS)
XF = 320-BALL_RADIUS;
if (XF < 0+BALL_RADIUS)
XF = 0+BALL_RADIUS;
int XH = (int)(balloonbit8.center.x +valueX);
if (XH > 320-BALL_RADIUS)
XH = 320-BALL_RADIUS;
if (XH < 0+BALL_RADIUS)
XH = 0+BALL_RADIUS;
ball.center = CGPointMake (newX, 429);
balloonbit1.center = CGPointMake (XA, 429);
balloonbit2.center = CGPointMake (XB, 426);
balloonbit3.center = CGPointMake (XI, 410);
balloonbit4.center = CGPointMake (XJ, 415);
balloonbit5.center = CGPointMake (XE, 409);
balloonbit6.center = CGPointMake (XF, 427);
balloonbit8.center = CGPointMake (XH, 417);
}
这一切都很好,我现在想停止加速度计的工作,使用相同的
accelerometerWorks 方法或新方法,accelerometerWontWork。
这是当它被调用时我希望加速度计停止的代码。(它很长,所以我不会把它全部放在那里,但它始终都是一样的):
-(void) checkCollision{
if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){
if (balloonbit1.frame.origin.y > pinend.frame.origin.y){
[maintimer invalidate];
levelfailed.center = CGPointMake (160, 235);
}
}
if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){
if (balloonbit2.frame.origin.y > pinend.frame.origin.y){
[maintimer invalidate];
levelfailed.center = CGPointMake (160, 235);
}
}
if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){
if (balloonbit3.frame.origin.y > pinend.frame.origin.y){
[maintimer invalidate];
levelfailed.center = CGPointMake (160, 235);
}
}
}
我知道我可能不得不把它变成一个BOOL
. 没关系。
如果我没有很好地解释它,请说,我会重新写。
谢谢!哈利。