我正在尝试使用 AudioFileWriteBytes() 将原始音频字节写入文件。这就是我正在做的事情:
void writeSingleChannelRingBufferDataToFileAsSInt16(AudioFileID audioFileID, AudioConverterRef audioConverter, ringBuffer *rb, SInt16 *holdingBuffer) {
// First, figure out which bits of audio we'll be
// writing to file from the ring buffer
UInt32 lastFreshSample = rb->lastWrittenIndex;
OSStatus status;
int numSamplesToWrite;
UInt32 numBytesToWrite;
if (lastFreshSample < rb->lastReadIndex) {
numSamplesToWrite = kNumPointsInWave + lastFreshSample - rb->lastReadIndex - 1;
}
else {
numSamplesToWrite = lastFreshSample - rb->lastReadIndex;
}
numBytesToWrite = numSamplesToWrite*sizeof(SInt16);
然后我们将音频数据(存储为浮点数)复制到将直接写入文件的保持缓冲区(SInt16)。复制看起来很时髦,因为它来自环形缓冲区。
UInt32 buffLen = rb->sizeOfBuffer - 1;
for (int i=0; i < numSamplesToWrite; ++i) {
holdingBuffer[i] = rb->data[(i + rb->lastReadIndex) & buffLen];
}
好的,现在我们实际上尝试将音频从 SInt16 缓冲区“holdingBuffer”写入音频文件。NSLog 会吐出一个错误 -40,但也声称它正在写入字节。没有数据写入文件。
status = AudioFileWriteBytes(audioFileID, NO, 0, &numBytesToWrite, &holdingBuffer);
rb->lastReadIndex = lastFreshSample;
NSLog(@"Error = %d, wrote %d bytes", status, numBytesToWrite);
return;
这个错误-40是什么?顺便说一句,如果我直接从 ringBuffer 写入文件,一切正常。当然这听起来像垃圾,因为我在写浮点数,而不是 SInt16s,但 AudioFileWriteBytes 不会抱怨。