我有一个小问题......有谁知道我该如何实现这个?
我需要这样的java方法:
public /*COORDINATE OBJECT*/ getTrilaterationPointBetween(
/*COORDINATE OBJECT*/ coordinate1, double distance1,
/*COORDINATE OBJECT*/ coordinate2, double distance2,
/*COORDINATE OBJECT*/ coordinate3, double distance3){
//MAGIC
return /*COORDINATE OBJECT*/;
}
在实践中,此方法将接收 3 个坐标以及“myLocation”与其中一个之间的距离......
我需要三边测量的算法!!
我进行了一些搜索并进行了一些测试,结果将我推向了太平洋中部!!
关于 OBJECT,真的很简单,有 2 个变量代表纬度和经度。
我试过这个方法:
static double[] MyTrilateration(Ponto ponto1, double dist1,
Ponto ponto2, double dist2,
Ponto ponto3, double dist3) {
double[] tmpWAP1 = new double[3];
double[] tmpWAP2 = new double[3];
double[] tmpWAP3 = new double[3];
double tmpLat2, tmpLong2, tmpLat3, tmpLong3;
double tmpSlide, deg;
double MyLat, MyLong;
double[] MyLocation = new double[2];
tmpLat2 = ponto2.getX() - ponto1.getX();
tmpLong2 = ponto2.getY() - ponto1.getY();
tmpLat3 = ponto3.getX() - ponto1.getX();
tmpLong3 = ponto3.getY() - ponto1.getY();
tmpSlide = Math.sqrt(Math.pow(tmpLat2,2)+Math.pow(tmpLong2,2));
deg = (180/Math.PI)*Math.acos( Math.abs(tmpLat2)/Math.abs(tmpSlide));
if( (tmpLat2>0 && tmpLong2>0) ) {
deg = 360 - deg;
}
else if( (tmpLat2<0 && tmpLong2>0) ) {
deg = 180 + deg;
}
else if( (tmpLat2<0 && tmpLong2<0)){
deg = 180 - deg;
}
else if( (tmpLat2>0 && tmpLong2<0)) {
deg = deg;
}
tmpWAP1[0] = 0.0;
tmpWAP1[1] = 0.0;
tmpWAP1[2] = dist1;
tmpWAP2 = myRotation(tmpLat2, tmpLong2, dist2, deg);
tmpWAP3 = myRotation(tmpLat3, tmpLong3, dist3, deg);
MyLat = (Math.pow(tmpWAP1[2],2)-Math.pow(tmpWAP2[2],2)+Math.pow(tmpWAP2[0],2))/(2*tmpWAP2[0]);
MyLong = (Math.pow(tmpWAP1[2],2)-Math.pow(tmpWAP3[2],2)-Math.pow(MyLat,2)
+Math.pow(MyLat-tmpWAP3[0],2)+Math.pow(tmpWAP3[1], 2))/(2*tmpWAP3[1]);
MyLocation = myRotation(MyLat, MyLong, 0, -deg);
MyLocation[0] = MyLocation[0] + ponto1.getX();
MyLocation[1] = MyLocation[1] + ponto1.getY();
return MyLocation;
}
这个方法:
public String getCoordinateWith(
Ponto a, Ponto b, Ponto c,
Float dA,
Float dB,
Float dC) {
Float W, Z, x, y, y2;
W = dA*dA - dB*dB - a.getX()*a.getX() - a.getY()*a.getY() + b.getX()*b.getX() + b.getY()*b.getY();
Z = dB*dB - dC*dC - b.getX()*b.getX() - b.getY()*b.getY() + c.getX()*c.getX() + c.getY()*c.getY();
x = (W*(c.getY()-b.getY()) - Z*(b.getY()-a.getY())) / (2 * ((b.getX()-a.getX())*(c.getY()-b.getY()) - (c.getX()-b.getX())*(b.getY()-a.getY())));
y = (W - 2*x*(b.getX()-a.getX())) / (2*(b.getY()-a.getY()));
//y2 is a second measure of y to mitigate errors
y2 = (Z - 2*x*(c.getX()-b.getX())) / (2*(c.getY()-b.getY()));
y = (y + y2) / 2;
return "Position: " + x + " , " + y;
}
谢谢!