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当我尝试使用 SKPhysicsJointFixed 加入两个 SKSpriteNode 时,它​​们会分开,就好像根本没有连接一样。我所做的一切似乎都不起作用。这是我的代码...

CGPoint position = CGPointMake(100, 100);
CGSize size = CGSizeMake(4, 64);

SKSpriteNode *node1 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node1.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node1.position = position;

SKSpriteNode *node2 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node2.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node2.position = position;

[scene addChild:node1];
[scene addChild:node2];

SKPhysicsJointFixed *joint = [SKPhysicsJointFixed jointWithBodyA:node1.physicsBody
                                                            bodyB:node2.physicsBody
                                                          anchor:CGPointMake(100, 100)];
[scene.physicsWorld addJoint:joint];

提前致谢。

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1 回答 1

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这是我的工作代码....

CGPoint position = CGPointMake(100, 350);
CGPoint position2 = CGPointMake(100, 420);
CGSize size = CGSizeMake(4, 164);

SKSpriteNode *node1 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node1.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node1.position = position;

SKSpriteNode *node2 = [SKSpriteNode spriteNodeWithColor:[SKColor redColor] size:size];
node2.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node2.position = position2;

[scene addChild:node1];
[scene addChild:node2];

SKPhysicsJointFixed *joint = [SKPhysicsJointFixed jointWithBodyA:node1.physicsBody
                                                                   bodyB:node2.physicsBody
                                                                  anchor:CGPointMake(node1.position.x, node1.position.y-30)];

[scene.physicsWorld addJoint:joint];
于 2014-06-19T08:54:32.007 回答