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当我从保存状态恢复时,我的 SKSpriteNode 没有出现在视图中。

在保存和恢复过程中没有错误或警告。

我正在使用以下代码保存我的播放器类:

NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:_player];
[defaults setObject:data forKey:@"player"];
[defaults synchronize];

我的播放器类具有以下编码器/解码器:

-(void)encodeWithCoder:(NSCoder *)encoder {
[encoder encodeObject:self.currentPlatform forKey:@"currentPlatform"];
[encoder encodeObject:[NSNumber numberWithBool:self.floorContact] forKey:@"floorContact"];
[encoder encodeObject:[NSNumber numberWithInt:self.currentState] forKey:@"currentState"];
// and many more...
}

-(instancetype)initWithCoder:(NSCoder *)decoder {
    if (self = [super initWithCoder:decoder]) {
        _animations = [Animations sharedInstance];
        self.texture = [_animations playerStart];
        self.texture.filteringMode = SKTextureFilteringNearest;
        self.name = @"player";
        self.zPosition = 999;
        // more physicsBody stuff...

        self.currentPlatform = [decoder decodeObjectForKey:@"currentPlatform"];
        self.floorContact = [[decoder decodeObjectForKey:@"floorContact"] boolValue];
        self.currentState = [[decoder decodeObjectForKey:@"currentState"] intValue];
        // and many more...
    }
    return self;
}

然后我使用以下代码恢复我的播放器:

NSData *savedPlayer = [[NSUserDefaults standardUserDefaults] objectForKey:@"player"];
_player = [NSKeyedUnarchiver unarchiveObjectWithData:savedPlayer];

问题是播放器精灵在恢复后不可见。然而,点击屏幕,玩家跳跃(视图上下移动)、挥剑(存在音效)和发射导弹(导弹可见且移动)——所有 3 个动作都是从玩家类启动的。我只是看不到玩家精灵。

编辑:添加视频

播放器类初始化视频

从保存状态恢复播放器类的视频:

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1 回答 1

1

抱歉,这是一个老问题,但我也刚刚开始设置保存我的游戏并遇到了这个问题。我没有看到任何答案,所以我想我会做出贡献。

我不确定像你这样设置纹理是否也会自动设置精灵大小,我还没有测试过,但我的精灵最初是用以下方式创建的:

[SKSpriteNode spriteNodeWithTexture:<#Texture#> size:CGSizeMake(<#Width#>,<#Height#>)]

该方法要求纹理和大小,我注意到您正在重新设置纹理属性,但缺少:

self.size = CGSizeMake(w,h)

-(instancetype)initWithCoder:(NSCoder *)decoder

也许正在构建精灵,它们只是不可见,因为它们的宽度和高度为 0?

更新

事实证明,self只需要以不同的方式初始化,而不是使用self = [super initWithCoder:decoder]. 这是我在纸牌精灵上的完整初始化方法:

- (id)initWithCoder:(NSCoder *)aDecoder
{
    self = [super initWithTexture:[aDecoder decodeObjectForKey:@"texture"] color:[UIColor clearColor] size:CGSizeMake(106,156)];
    if(self) {
        self.name = [aDecoder decodeObjectForKey:@"name"];
        self.theme = [aDecoder decodeObjectForKey:@"theme"];
        self.suit = [aDecoder decodeObjectForKey:@"suit"];
        self.value = [aDecoder decodeIntForKey:@"value"];
        self.ID = [aDecoder decodeIntForKey:@"ID"];
        self.locked = [aDecoder decodeBoolForKey:@"locked"];
        self.faceUp = [aDecoder decodeBoolForKey:@"faceUp"];
        self.black = [aDecoder decodeBoolForKey:@"black"];
        self.dealCard = [aDecoder decodeBoolForKey:@"dealCard"];
        self.highlighted = [aDecoder decodeBoolForKey:@"highlighted"];
        self.highlightAction = [aDecoder decodeObjectForKey:@"highlightAction"];
        self.inStackNode = [aDecoder decodeObjectForKey:@"inStackNode"];
        self.shadowNode = [aDecoder decodeObjectForKey:@"shadowNode"];
        self.highlightNode = [aDecoder decodeObjectForKey:@"highlightNode"];
        self.zPosition = [aDecoder decodeFloatForKey:@"zPosition"];
        [self addChild:self.shadowNode];
        [self addChild:self.inStackNode];
    }
    return self;
}
于 2014-12-01T02:26:09.560 回答