Is there a known and standard algorithm for calculating the time of impact between a circle and a box? The only information I can find are tests determining whether a circle and a box are already colliding. I can't find anything that would allow me to have the projected vector of a ball's movement be used to calculate if a collision will occur.
Is time of impact not used for anything except raycasting?
All entities velocities, orientations, and rotations are static in the particular context I am in.