I could use help with customization in Flash games! I am pretty new to AS3 and have a game I am building where the user can dress the character based on a few options and a color picker, then move on to a race. I cannot get the clothes that are chosen to stay, and the ones excluded leave, without all of them staying or leaving. I've tried variables, if/else conditions and switch statements, but nothing is working. I have a feeling it's a condition, but I don't know how to write it and can't find anyone in a similar boat.
I have been scouring my books (Flash CS6 Missing Manual and ActionScript 3.0 Cookbook), and I've gotten very close, but nothing works. I really could use a lot of help with this, it's a final project and the stress might be hiding the answer, but I surely don't have it.
Not sure if I did this right, I've never used this site before. Thank you in advance!
UPDATE
Here is a link to where the .swf file is currently uploaded for your input. http://yellownotebook.weebly.com/other-work.html Please ignore the DONE button at the beginning, I am working on that still. I need the clothes to be invisible on the start up, and the remaining unselected clothes after that to be discarded? Invisible? I still don't understand which way is best for this situation. I started reading something about Display Lists?
I'm also not sure what part of the code would be most helpful, so here it is.
var mcdress2 = mcdress2
var mcpants = mcpants
var mcshirt = mcshirt
var mctop = mctop
var clothes = mctop + mcpants + mcshirt + mcdress2
var fairy = clothes + mcwings + mcfay
mcfay.visible = false;
mctop.visible = false;
mcshirt.visible = false;
mcpants.visible = false;
mcdress2.visible = false;
mcwings.visible = false;
cpClothes.visible = false;
import fl.events.ColorPickerEvent;
fairybg.btnplay.addEventListener(MouseEvent.CLICK,clickPlayListener);
btndone.addEventListener(MouseEvent.CLICK,clickDoneListener);
fairybg.gotoAndStop("Game Start");
function clickPlayListener(evt:MouseEvent):void
{
fairybg.gotoAndStop("Background Start")
mcfay.visible = true;
mctop.visible = true;
mcshirt.visible = true;
mcpants.visible = true;
mcdress2.visible = true;
mcwings.visible = true;
cpClothes.visible = true;
}
//fairy.scaleY = fairy.scaleX
function clickDoneListener(evt:MouseEvent):void
{
fairybg.gotoAndStop("Background Fly")
fairybg.gotoAndStop("Background Fly")
//fairy.width = 1/2
//fairy.height = 1/2;
//if it was this way, she would be bare when she flies, needs "if" condition?
//mctop.visible = false;
//mcshirt.visible = false;
//mcpants.visible = false;
//mcdress2.visible = false;
cpClothes.visible = false;
btndone.visible = false;
}
//fairy.scaleY = fairy.scaleX
mcdress2.gotoAndStop(1);
mcdress2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);
function mouseDownListener (event:MouseEvent):void
{
mcdress2.gotoAndStop("Dress End");
mctop.gotoAndStop("Top Start");
mcpants.gotoAndStop("Pants Start");
mcshirt.gotoAndStop("Shirt Start");
}
mcshirt.gotoAndStop(1);
mcshirt.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener2);
function mouseDownListener2 (event:MouseEvent):void
{
mcshirt.gotoAndStop("Shirt End");
mcdress2.gotoAndStop("Dress Start");
mctop.gotoAndStop("Top Start");
}
mcpants.gotoAndStop(1);
mcpants.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener3);
function mouseDownListener3 (event:MouseEvent):void
{
mcpants.gotoAndStop("Pants End");
mcdress2.gotoAndStop("Dress Start");
}
mctop.gotoAndStop(1);
mctop.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener4);
function mouseDownListener4 (event:MouseEvent):void
{
mctop.gotoAndStop("Top End");
mcshirt.gotoAndStop("Shirt Start");
mcdress2.gotoAndStop("Dress Start");
}
//use color picker to change clothing color (all items same color)
cpClothes.addEventListener(ColorPickerEvent.CHANGE,changeColorPicker);
function changeColorPicker(evt:ColorPickerEvent):void
{
var myColorTransform = new ColorTransform ();
myColorTransform.color = evt.color;
mcdress2.transform.colorTransform = myColorTransform;
mctop.transform.colorTransform = myColorTransform;
mcshirt.transform.colorTransform = myColorTransform;
mcpants.transform.colorTransform = myColorTransform;
//trace ("color changed")
//trace (evt.color)
//trace (mcdress.color)
//opaqueBackground = evt.color;
}
cpClothes.colors =
[0xF7977A,0xFFF79A,0x6ECFF6,0xF49AC2];
switch (clothes) {
case "Dress End" :
mcshirt.visible = false;
mctop.visible = false;
mcpants.visible = false;
break;
case "Top End" :
mcshirt.visible = false;
mcdress2.visible = false;
mcpants.visible = false;
break;
case "Shirt End" :
mctop.visible = false;
mcdress2.visible = false;
mcpants.visible = false;
break;
default :
//mcdress2.gotoAndStop("Dress Start")
//mctop.gotoAndStop("Top Start")
//mcshirt.gotoAndStop("Shirt Start")
//mcpants.gotoAndStop("Pants Start")
mcdress2.visible = true;
mctop.visible = true;
mcshirt.visible = true;
mcpants.visible = true;
}
/*if (clickDoneListener==true) {
fairy.width = .5
fairy.height = .5;
}*/
//trace ("it works!")
//var _mcpants:mcpants;
//function newmcpants(e:MouseEvent):void
//{
//if (_mcpants)
// return
//_mcpants = new mcpants();
//_mcpants.x = 263.35;
//_mcpants.y = 270.40;
//addChild(_mcpants);
//}
//function deletemcpants(e:MouseEvent):void;
//{
//if (_mcpants && contains(_mcpants))
//removeChild(_mcpants);
//_mcpants = null;
//displayText("Deleted mcpants successfully!");
//}
As you can see, I have a lot of code commented out, I have been trying everything I can find for it to work. I also am trying to scale her down 50% after the DONE button is clicked and the game is started, but I have not figured out a way for that one either. Thank you so so much for any help!