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我目前正在使用 csharp 在 Xamarin 工作室中为 Android 制作一个音乐应用程序。我正在制作一个简单的合成器应用程序,目前我被 csharp 的 GetMinBufferSize 方法困住了。

Xamarin.Android 文档为 GetMinBufferSize 方法提供了以下语法(这里是链接:xamarin API 音轨文档

[Android.Runtime.Register("getMinBufferSize", "(III)I", "")]
public static int GetMinBufferSize (int sampleRateInHz, 
[Android.Runtime.GeneratedEnum] ChannelOut channelConfig, 
[Android.Runtime.GeneratedEnum] Encoding audioFormat)
  • 它对应于 Java 中的以下内容(链接:android 参考):

公共静态 int getMinBufferSize (int sampleRateInHz, int channelConfig, int audioFormat)

我不明白这些东西是什么以及我应该如何使用它们:[Android.Runtime.Register("getMinBufferSize", "(III)I", "")] [Android.Runtime.GeneratedEnum] [Android.Runtime.Register("getMinBufferSize", "(III)I", "")] Runtime.GeneratedEnum]

Java 中的代码更简单:

int buffsize = AudioTrack.getMinBufferSize(_sampleRate, 
AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT);

其中 _sampleRate 是 int _sampleRate = 44100;表示频率率。

因此,如果您至少告诉我 xamarin 文档中括号中的那三行是什么 - 我将不胜感激。

提前感谢您,祝您有美好的一天。

到目前为止我的代码:

namespace simple_synth
{

[Activity (Label = "_secondAct")]   //activity that opens the second screen     
public class _secondAct : Activity
{

Thread _thread; //audio processing thread    
int _sRate = 44100; //sampling rate
bool isRunning = true;  //switch on/off

protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
SetContentView (Resource.Layout._secondLay);

Button btn2 = FindViewById<Button> (Resource.Id.myButton_synth);
_audio _audioSound = new _audio ();


btn2.Click += (sender, e) => {

btn2.Text = "GOOD";
Thread _audioThread = new Thread(_audioSound._makeSound);
_audioThread.Start(); 
Console.WriteLine("audio thread: started");
while (!_audioThread.IsAlive);
Thread.Sleep(1000);
_audioSound._stopRequest();
_audioThread.Join();
Console.WriteLine("audio thread: terminated now!");
_audioSound._startRequest();
};
}
}//_secondAct

public class _audio{

private volatile bool _stopItNow;

public void _makeSound(){   // This method will be called when the thread is started. 

while (!_stopItNow) {

Console.WriteLine ("audio thread: is playing the sound...");
AudioTrack _audioTrack = new AudioTrack (Stream.Music, 22050, 
ChannelConfiguration.Mono, 
Android.Media.Encoding.Pcm16bit, 
_audBuffer.Length, AudioTrackMode.Stream);

_audioTrack.Play ();
_audioTrack.Write (_audBuffer, 0, _audBuffer.Length);
}

Console.WriteLine ("audio thread: terminated.");

} //doWork

public void _stopRequest()
{
_stopItNow = true;
}

public void _startRequest()
{
_stopItNow = false;
}
}
}
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1 回答 1

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在 C# 中也非常简单:

var minBufSize = AudioTrack.GetMinBufferSize (
    44100, 
    ChannelOut.Mono, 
    Encoding.Pcm16bit);
于 2014-04-28T19:29:23.493 回答