我在这里为我的 cocos2d-x 项目(版本 2.2.2)使用CCScrollLayer文件。
我对它们进行了调整,使其可以垂直滚动。我遇到了一个问题:当我在一个图层中添加两个 CCScrollLayer 时,我只能滚动添加的最后一个 CCScrollLayer。
这是我的代码:
我将包含两个 CCScrollLayer 的图层添加到场景
void ChooseMapScene::addSlidingLayers()
{
mChooseCharacterLayer = createChooseCharaterLayer();
mChooseCharacterLayer->setPosition(CCPointZero);
mChooseCharacterLayer->setTouchEnabled(true);
this->addChild(mChooseCharacterLayer, GR_FOREGROUND);
}
我在一个图层中添加 SlideCharacter1 和 SlideCharacter2(选择CharacterLayer),但只有 SlideCharacter2 可以滚动
CCLayer* ChooseMapScene::createChooseCharaterLayer()
{
CCLayer* chooseCharacterLayer = CCLayer::create();
CCArray* characterArr1 = createCharactersArray(CHARACTER_LEFT_LAYER_POS);
CCArray* characterArr2 = createCharactersArray(CHARACTER_RIGHT_LAYER_POS);
mSlideCharacter1 = CCScrollLayerVertical::nodeWithLayers(characterArr1, 0);
chooseCharacterLayer->addChild(mSlideCharacter1, GR_FOREGROUND);
mSlideCharacter2 = CCScrollLayerVertical::nodeWithLayers(characterArr2, 0);
chooseCharacterLayer->addChild(mSlideCharacter2, GR_FOREGROUND);
// I add SlideCharacter1 and SlideCharacter2 in a layer (chooseCharacterLayer) but just the SlideCharacter2 can scroll
return chooseCharacterLayer;
}
.
CCArray* ChooseMapScene::createCharactersArray(CCPoint pPos)
{
CCArray* characterArr = CCArray::createWithCapacity(NUMBER_CHARACTERS);
for (int i = 1; i <= NUMBER_CHARACTERS; ++i)
{
CCLayer* characterLayer = CCLayer::create();
CCSprite* character = CCSprite::create(CCString::createWithFormat("Images/Game/Object/c%i.png", i)->getCString());
character->setPosition(pPos);
characterLayer->addChild(character, GR_FOREGROUND, i);
characterArr->addObject(characterLayer);
}
return characterArr;
}