Windows XP 上 GLUT 的工作解决方案(tcc 或 lcc 编译器)
GLuint LoadTexture(GLuint tex, const char * filename)
{
HBITMAP hBitmap;
BITMAP bm;
HINSTANCE hInstance = GetModuleHandle(NULL);
//standard bmp 24 bit
//supported resolutions 64x64, 128x128, 256x256, 512x512
//type "char" has a 1 byte size, other types take more byte and will not work
unsigned char * data;
unsigned char R, G, B;
//LoadImage() loads the bmp picture as an interlaced image
hBitmap = LoadImage(NULL, filename, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
GetObject(hBitmap, sizeof(BITMAP), &bm);
//get the address of the start of the image data in memory
data = bm.bmBits;
//swap R, G, B values for correct color display
int index, i;
for (i = 0; i < bm.bmWidth * bm.bmHeight ; i++)
{
index = i*3;
B = data[index]; G = data[index+1]; R = data[index+2];
data[index] = R; data[index+1] = G; data[index+2] = B;
}
//print image parameters
printf ("bmType %u\n",bm.bmType);
printf ("bmWidth %u\n",bm.bmWidth);
printf ("bmHeight %u\n",bm.bmHeight);
printf ("bmWidthBytes %u\n",bm.bmWidthBytes);
printf ("bmPlanes %u\n",bm.bmPlanes);
printf ("bmBitsPixel %u\n",bm.bmBitsPixel);
printf ("bmBits %p\n",bm.bmBits);
printf ("hInstance %p\n",hInstance);
//create texture from loaded bmp image
glGenTextures( 1, &tex);
glBindTexture( GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, 4, bm.bmWidth, bm.bmHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, bm.bmBits);
printf ("--- texture %u created ---\n", tex);
//texture filtering
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
void init(void)
{
//enable texturing
glEnable(GL_TEXTURE_2D);
//load texture from bmp 24 bit image file
//bmp exported from mspaint for windows xp
LoadTexture(1, "image1.bmp");
LoadTexture(2, "image2.bmp");
LoadTexture(3, "image3.bmp");
LoadTexture(4, "image4.bmp");
LoadTexture(5, "image5.bmp");
LoadTexture(6, "image6.bmp");
. . . . . . . . . . . . . . . . . . . .
编译。
没有西里尔名称,"" 表示带有 spases 的名称
tcc C:\tcc\src\box\box.c -o C:\tcc\src\box\box.exe -LC:\tcc\lib -luser32 -lgdi32 -lpengl32 -lglu32 -lglut32 -Wl,-subsystem=安慰
(没有控制台 -Wl,-subsystem=windows)
