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在正确保存和加载一组背景图像时遇到问题。请注意,这在过去使用 caseSwapper 中的“1 - 2”图像时可以正常工作。

结构: 在我的舞台上,我有一组可拖动的对象,您可以随意保存和加载。(这些工作)背景,即名为“caseSwapper”的movieClip,包含一组帧,每帧内都有不同的图像。EG 第一帧被称为(标记)“frameone” - 包含一张漂亮的图片。第 2 帧标记为“Frametwo”,其中包含替代图像等

舞台上的加载和保存按钮允许您将数据存储到 sharedObject "mySO"

问题和行为
从表面上看,保存似乎有效。跟踪语句声明当前帧正在存储到 mySO ......尽管我并不完全相信它是。基本上,当玩家选择了某个背景并单击“保存”时,我需要将当前图像保存/写入到 sharedObject 中。

注意:当我从舞台上单击“加载”时,第 1 帧似乎工作。当我“启动”应用程序(不加载)时,即使在保存第 123 帧或第 4 帧之后,也只有第 4 帧启动/关闭 [lays. 然后我必须单击加载以检索我的 sharedObject... 它只显示第一帧...任何指针。要编辑的脚本在底部。请注意,我首先是设计师!

save_btn.addEventListener (MouseEvent.CLICK, clickersave);

function clickersave (e:MouseEvent):void {
    saved.play();
mySO.data.myblcskull_mc_x = blcskull_mc.x;
mySO.data.myblcskull_mc_y = blcskull_mc.y;
mySO.data.myblackhandbag_mc_y = blackhandbag_mc.y;
mySO.data.myblackhandbag_mc_x = blackhandbag_mc.x;      
mySO.data.myhotlips_mc_x = hotlips_mc.x;
mySO.data.myhotlips_mc_y = hotlips_mc.y;    
mySO.data.my_x = bones_mc.x;
mySO.data.my_y = bones_mc.y;
mySO.data.mybut_x = btrfly_mc.x;
mySO.data.mybut_y = btrfly_mc.y;
mySO.data.mytig_x = tiger_mc.x;
mySO.data.mytig_y = tiger_mc.y; 
mySO.data.myskullface_mc_y = skullface_mc.y;
mySO.data.myskullface_mc_x = skullface_mc.x;
mySO.data.myblack_tile_mc_zero_y = black_tile_mc_zero.y;
mySO.data.myblack_tile_mc_zero_x = black_tile_mc_zero.x;
mySO.data.myblack_tile_mc_one_x = black_tile_mc_one.x;
mySO.data.myblack_tile_mc_one_y = black_tile_mc_one.y;  
mySO.data.mycrown_mc_y = crown_mc.y;
mySO.data.mycrown_mc_x = crown_mc.x;
mySO.data.myperfume_mc_y = perfume_mc.y;
mySO.data.myperfume_mc_x = perfume_mc.x;
mySO.data.myheart_mc_x = heart_mc.x;
mySO.data.myheart_mc_y = heart_mc.y;
mySO.data.myrose_mc_y = rose_mc.y;
mySO.data.myrose_mc_x = rose_mc.x;
 // tears saved - - - - -  - -
mySO.data.mytear_drop_mc_one_x = tear_drop_mc_one.x;
mySO.data.mytear_drop_mc_one_y = tear_drop_mc_one.y;
mySO.data.mytearup_drop_mc_three_x = tearup_drop_mc_three.x;
mySO.data.mytearup_drop_mc_three_y = tearup_drop_mc_three.y;
mySO.data.mytearup_drop_mc_four_x = tearup_drop_mc_four.x;
mySO.data.mytearup_drop_mc_four_y = tearup_drop_mc_four.y;
mySO.data.mytear_drop_mc_two_x = tear_drop_mc.x;
mySO.data.mytear_drop_mc_two_y = tear_drop_mc.y;
mySO.data.mytear_side_mc_one_x = tear_side_mc_one.x;
mySO.data.mytear_side_mc_one_y = tear_side_mc_one.y;
mySO.data.mytear_side_mc_two_x = tear_side_mc_two.x;
mySO.data.mytear_side_mc_two_y = tear_side_mc_two.y;
mySO.data.mytear_op_mc_one_y = tear_op_mc_one.y;
mySO.data.mytear_op_mc_one_x = tear_op_mc_one.x;
mySO.data.mytear_op_mc_two_y = tear_op_mc_two.y;
mySO.data.mytear_op_mc_two_x = tear_op_mc_two.x;
//tear_op_mc_one
// pink gems 
mySO.data.mypink_jewel_mc_one_x = pink_jewel_mc_one.x;
mySO.data.mypink_jewel_mc_one_y = pink_jewel_mc_one.y;
mySO.data.mypink_jewel_mc_two_x = pink_jewel_mc_two.x;
mySO.data.mypink_jewel_mc_two_y = pink_jewel_mc_two.y;
mySO.data.mypink_jewel_mc_three_x = pink_jewel_mc_three.x;
mySO.data.mypink_jewel_mc_three_y = pink_jewel_mc_three.y;
mySO.data.mypink_jewel_mc_four_x = pink_jewel_mc_four.x;
mySO.data.mypink_jewel_mc_four_y = pink_jewel_mc_four.y;
mySO.data.mypink_jewel_mc_five_x = pink_jewel_mc_five.x;
mySO.data.mypink_jewel_mc_five_y = pink_jewel_mc_five.y;
mySO.data.mypink_jewel_mc_six_x = pink_jewel_mc_six.x;
mySO.data.mypink_jewel_mc_six_y = pink_jewel_mc_six.y;
mySO.data.mypink_jewel_mc_seven_x = pink_jewel_mc_seven.x;
mySO.data.mypink_jewel_mc_seven_y = pink_jewel_mc_seven.y;
mySO.data.mypink_jewel_mc_eight_x = pink_jewel_mc_eight.x;
mySO.data.mypink_jewel_mc_eight_y = pink_jewel_mc_eight.y;
mySO.data.mypink_jewel_mc_nine_x = pink_jewel_mc_nine.x;
mySO.data.mypink_jewel_mc_nine_y = pink_jewel_mc_nine.y;
// bg saves

mySO.data.myBgFrame = 1;
mySO.data.myBgFrameone = 2;
mySO.data.myBgFrametwo = 3;
mySO.data.myBgFramethree = 4;
trace("bgbackgrounds");

// silver gems - - - - - - - - - 
mySO.data.mycircle_gem_mc_x = circle_gem_mc.x;
mySO.data.mycircle_gem_mc_y = circle_gem_mc.y;
mySO.data.mycircle_gem_mc_two_x = circle_gem_mc_two.x;
mySO.data.mycircle_gem_mc_two_y = circle_gem_mc_two.y;
mySO.data.mycircle_gem_mc_thirteen_x = circle_gem_mc_thirteen.x;
mySO.data.mycircle_gem_mc_thirteen_y = circle_gem_mc_thirteen.y;
//circle_gem_mc_six
mySO.flush ();

}

if (mySO.data.myBgFrame){
    caseSwapper.gotoAndStop(mySO.data.myBgFrame);
}
if (mySO.data.myBgFrameone){
    caseSwapper.gotoAndStop(mySO.data.myBgFrameone);
}
if (mySO.data.myBgFrametwo){
    caseSwapper.gotoAndStop(mySO.data.myBgFrametwo);
}
if (mySO.data.myBgFramethree){
    caseSwapper.gotoAndStop(mySO.data.myBgFramethree);
}

//caseSwapper.currentFrame = mySO.data.myBgFrame;

/////// ---------------------- loader    

// ---------------------- LOADER -------------------------
//--------------------------------------------------------
//--------------------------------------------------------
// when load button is clicked it loads the x and y position of dragged objects pulled from the
//sharedOject, it remembers the last var! 
load_btn.addEventListener (MouseEvent.CLICK, loadlast);

function loadlast (e:MouseEvent):void {
  //saved.play();       
caseSwapper.gotoAndStop(mySO.data.myBgFrame);
//caseSwapper.currentFrame = mySO.data.myBgFrame;
//caseSwapper.gotoAndStop(mySO.data.myBgFrameone);
//caseSwapper.gotoAndStop(mySO.data.myBgFrametwo);
//caseSwapper.gotoAndStop(mySO.data.myBgFramethree);
//caseSwapper.gotoAndStop(mySO.data.myBgFramefour); 
blcskull_mc.x = mySO.data.myblcskull_mc_x;
blcskull_mc.y = mySO.data.myblcskull_mc_y; 
blackhandbag_mc.y = mySO.data.myblackhandbag_mc_y; 
blackhandbag_mc.x = mySO.data.myblackhandbag_mc_x;      
bones_mc.x = mySO.data.my_x;
bones_mc.y = mySO.data.my_y;
tiger_mc.x = mySO.data.mytig_x;
tiger_mc.y = mySO.data.mytig_y; 
btrfly_mc.x = mySO.data.mybut_x;
btrfly_mc.y = mySO.data.mybut_y;
crown_mc.x = mySO.data.mycrown_mc_x;
crown_mc.y = mySO.data.mycrown_mc_y;
perfume_mc.x = mySO.data.myperfume_mc_x;
perfume_mc.y = mySO.data.myperfume_mc_y;
heart_mc.x = mySO.data.myheart_mc_x;
heart_mc.y = mySO.data.myheart_mc_y;
rose_mc.y = mySO.data.myrose_mc_y;
rose_mc.x = mySO.data.myrose_mc_x;
pink_jewel_mc_one.x = mySO.data.mypink_jewel_mc_one_x; 
pink_jewel_mc_one.y = mySO.data.mypink_jewel_mc_one_y;  
pink_jewel_mc_two.x = mySO.data.mypink_jewel_mc_two_x; 
pink_jewel_mc_two.y = mySO.data.mypink_jewel_mc_two_y;
pink_jewel_mc_three.x = mySO.data.mypink_jewel_mc_three_x; 
pink_jewel_mc_three.y = mySO.data.mypink_jewel_mc_three_y;
pink_jewel_mc_four.x = mySO.data.mypink_jewel_mc_four_x; 
pink_jewel_mc_four.y = mySO.data.mypink_jewel_mc_four_y;
pink_jewel_mc_five.x = mySO.data.mypink_jewel_mc_five_x; 
pink_jewel_mc_five.y = mySO.data.mypink_jewel_mc_five_y;
pink_jewel_mc_six.x = mySO.data.mypink_jewel_mc_six_x; 
pink_jewel_mc_six.y = mySO.data.mypink_jewel_mc_six_y;
pink_jewel_mc_seven.x = mySO.data.mypink_jewel_mc_seven_x; 
pink_jewel_mc_seven.y = mySO.data.mypink_jewel_mc_seven_y;
pink_jewel_mc_eight.x = mySO.data.mypink_jewel_mc_eight_x; 
pink_jewel_mc_eight.y = mySO.data.mypink_jewel_mc_eight_y;
pink_jewel_mc_nine.x = mySO.data.mypink_jewel_mc_nine_x; 
pink_jewel_mc_nine.y = mySO.data.mypink_jewel_mc_nine_y;
hotlips_mc.x = mySO.data.myhotlips_mc_x;
hotlips_mc.y = mySO.data.myhotlips_mc_y;
tearup_drop_mc_three.y = mySO.data.mytearup_drop_mc_three_y;
tearup_drop_mc_three.x = mySO.data.mytearup_drop_mc_three_x;
tearup_drop_mc_four.x = mySO.data.mytearup_drop_mc_four_x;
tearup_drop_mc_four.y = mySO.data.mytearup_drop_mc_four_y;
tear_side_mc_one.x = mySO.data.mytear_side_mc_one_x;
tear_side_mc_one.y = mySO.data.mytear_side_mc_one_y;
//tear_side_mc_two.x = mySO.data.mytear_side_mc_two_x; 
//tear_side_mc_two.y = mySO.data.mytear_side_mc_two_y;
tear_op_mc_one.y = mySO.data.mytear_op_mc_one_y;
tear_op_mc_one.x = mySO.data.mytear_op_mc_one_x;
tear_op_mc_two.y = mySO.data.mytear_op_mc_two_y;
tear_op_mc_two.x = mySO.data.mytear_op_mc_two_x;
//--- silver little gems -----------------
circle_gem_mc_thirteen.x = mySO.data.mycircle_gem_mc_thirteen_x;
circle_gem_mc_thirteen.y = mySO.data.mycircle_gem_mc_thirteen_y;
circle_gem_mc_two.x = mySO.data.mycircle_circle_gem_mc_two_x;
circle_gem_mc_two.y = mySO.data.mycircle_circle_gem_mc_two_y;
mySO.flush ();      
}
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1 回答 1

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您实际上并没有将当前帧存储在任何地方——这部分只是每次都保存相同的数字:

mySO.data.myBgFrame = 1;
mySO.data.myBgFrameone = 2;
mySO.data.myBgFrametwo = 3;
mySO.data.myBgFramethree = 4;

这也是为什么您在启动时只看到第四帧的原因,因为您的所有if语句都看到一个正数(以及除零或NaN计数之外的任何值true),因此它们都一个接一个地执行。

而不是上面的,你只需要在你的保存函数中:

mySO.data.myBgFrame = caseSwapper.currentFrame;

然后,如果您想在启动时跳转到该帧,您只需要您的第一if条语句:

if (mySO.data.myBgFrame){
    caseSwapper.gotoAndStop(mySO.data.myBgFrame);
}
于 2014-04-16T15:10:20.453 回答