我正在开发一款将触摸检测与圆形 skShapenodes 相结合的游戏,并且找不到检查它们是否正在触摸的好方法。播放器类的代码如下
-(void)SpawnPlayer
{
_player = [[SKShapeNode alloc] init];
CGMutablePathRef myPath = CGPathCreateMutable();
CGPathAddArc(myPath, NULL, 0,0, 15, 0, M_PI*2, YES);
_player.path = myPath;
_player.lineWidth = 1.0;
_player.fillColor = [SKColor whiteColor];
_player.strokeColor = [SKColor whiteColor];
_player.glowWidth = 0.5;
_location = CGPointMake(375, 400);
_player.position = CGPointMake(375, 400);
_player.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:0.5];
_player.physicsBody.dynamic = NO;
_player.physicsBody.categoryBitMask = playerCategory;
_player.physicsBody.contactTestBitMask = enemyCategory;
_player.physicsBody.collisionBitMask = 0;
[self addChild:_player];
}
敌人的代码类似,只是它的位掩码和测试位掩码被交换了。