我们正在开发一款 SpriteKit iOS7 游戏,游戏运行良好,但如果我们集成以下任何库,游戏在发送到后台时会崩溃: - Airship。- 错误感觉。- 专心。
这是 Crashlytics 崩溃报告:
线程:崩溃:com.apple.spritekit.renderQueue
0 libGPUSupportMercury.dylib 0x3478b8f6 gpus_ReturnNotPermittedKillClient
1 libGPUSupportMercury.dylib 0x3478c391 gpusSubmitDataBuffers
2 IMGSGX543GLDriver 0x2ec9982d SubmitPackets
3 GLEngine 0x320fbc3d gliPresentViewES + 172
4 OpenGLES 0x32106139 -[EAGLContext presentRenderbuffer:] + 64
5 SpriteKit 0x325701b1 -[SKView _renderContent] + 1216
6 libdispatch.dylib 0x3a6fdd07 _dispatch_client_callout + 22
7 libdispatch.dylib 0x3a703b9f _dispatch_barrier_sync_f_invoke + 26
8 SpriteKit 0x3256fcc3 -[SKView renderContent] + 82
9 SpriteKit 0x3256d663 __29-[SKView setUpRenderCallback]_block_invoke + 130
10 SpriteKit 0x3258fddb -[SKDisplayLink _callbackForNextFrame:] + 254
11 QuartzCore 0x3234f9cf CA::Display::DisplayLinkItem::dispatch() + 98
12 QuartzCore 0x3234f779 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 344
13 IOMobileFramebuffer 0x34f4576d IOMobileFramebufferVsyncNotifyFunc + 104
14 IOKit 0x30be7a75 IODispatchCalloutFromCFMessage + 248
15 CoreFoundation 0x2fec5e21 __CFMachPortPerform + 136
16 CoreFoundation 0x2fed09df __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34
17 CoreFoundation 0x2fed097b __CFRunLoopDoSource1 + 346
18 CoreFoundation 0x2fecf14f __CFRunLoopRun + 1398
19 CoreFoundation 0x2fe39c27 CFRunLoopRunSpecific + 522
20 CoreFoundation 0x2fe39a0b CFRunLoopRunInMode + 106
21 GraphicsServices 0x34b29283 GSEventRunModal + 138
22 UIKit 0x326dd049 UIApplicationMain + 1136
23 SplishyFish 0x000a95d1 main (main.m:16)