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AS3 闪存 -

嘿,我做了一个像“Flappy Bird”这样的游戏。

有人可以帮助我如何检查“字符”撞墙吗?

该游戏每 2.5 秒生成两堵墙。(墙和墙 2)

如何检查那个角色击中了它?

function newWall():void
{
var Wall:wall = new wall();
addChildAt(Wall, 1);
Wall.x = -350 + (-80 - -350) * Math.random();
Wall.y = 805;
Wall.name = "Wall1_Object";
TweenLite.to(Wall, 10, {y:-50, ease:Linear.easeNone});

var Wall2:wall = new wall();
addChildAt(Wall2, 1);
Wall2.x = Wall.x + Wall.width + 125;
Wall2.y = 805;
Wall2.name = "Wall2_Object";
TweenLite.to(Wall2, 10, {y:-50, ease:Linear.easeNone});
}

function checkDead():void
{
if (character.hitTestObject(Wall) || character.hitTestObject(Wall2))
{
    trace("You dead!");
}
}

var newWallInterval:uint = setInterval(newWall,2500);
var checkDeadInterval:uint = setInterval(checkDead,500);
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1 回答 1

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如果创建新墙时最后的墙不能再被击中,请尝试在新的newWall函数之外定义Wall和Wall2。或者您需要创建一个数组来保存墙,并循环检查角色是否撞墙。

于 2014-03-03T01:13:47.557 回答