只是提醒一下,如果我的问题不清楚,我真的很抱歉:
我使用 Blender 制作了一个 3D 模型,作为我模型的材质,我只是使用了具有光泽和漫反射纹理的混合着色器。我试图让它在 LibGDX 中正确显示。当我在 Blender 中渲染模型时,它是这样的:
然后我将文件导出到 fbx,然后使用 fbx-conv 将其转换为 .g3db 文件,但是当我尝试在我的代码中加载模型时(取自http://blog.xoppa.com/loading-models-使用-libgdx/):
public class Basic3DTest implements ApplicationListener {
PerspectiveCamera cam;
public CameraInputController camController;
public Environment environment;
public ModelInstance instance;
public ModelBatch modelBatch;
public AssetManager assets;
public Array<ModelInstance> instances = new Array<ModelInstance>();
public boolean loading;
@Override
public void create() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f,
0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -.5f,
-0.6f, -1f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
assets = new AssetManager();
assets.load("data/Space Game/ModelData/blinky.g3db", Model.class);
loading = true;
}
private void doneLoading() {
Model ship = assets.get("data/Space Game/ModelData/blinky.g3db", Model.class);
ModelInstance shipInstance = new ModelInstance(ship);
instances.add(shipInstance);
loading = false;
}
@Override
public void dispose() {
modelBatch.dispose();
instances.clear();
assets.dispose();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render () {
if (loading && assets.update())
doneLoading();
camController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
modelBatch.begin(cam);
modelBatch.render(instances, environment);
modelBatch.end();
}
@Override
public void resize(int arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
这是显示的内容:
知道有什么问题吗?提前感谢一堆。