我有一个背景精灵,我想给物理体。
background.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(screenWidth , screenHeight)];
问题是精灵在屏幕范围内,我试图在这些精灵碰到屏幕边缘时检测到它们的碰撞。相反,它会自动检测碰撞,因为我的精灵已经在背景的物理体内。我该怎么办?
更新:以上问题已为我解答,现在我有另一个问题。它以正确的方式检测接触,这与我的背景大小和位置有关,有人可以帮助我。
//init several sizes used in all scene
screenRect = [[UIScreen mainScreen] bounds];
screenHeight = screenRect.size.height;
screenWidth = screenRect.size.width;
//set background
self.background = [SKSpriteNode spriteNodeWithImageNamed:@"GameBG3.5inchN.png"];
self.background.size = CGSizeMake(screenHeight, screenWidth);
self.background.position = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
//add pphysics body
self.background.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:screenRect]; // 1
self.background.physicsBody.dynamic = YES; // 2
self.background.physicsBody.categoryBitMask = screenEdge; // 3
self.background.physicsBody.contactTestBitMask = cd | floppy; // 4
self.background.physicsBody.collisionBitMask = 0; // 5
[self addChild:self.background];
答:问题是它在哪里初始化我的尺寸游戏是横向的,但值是纵向的