这让我发疯了,我正在开发一个电路模拟程序,每次我问一个关于它的问题时它都会关闭。
我真的需要帮助,但在任何人帮助我回答之前,我的问题就已经解决了。
不管怎样,问题出在这里:其实,我不知道问题出在哪里,这段代码有问题,我也不知道是什么问题?一切看起来都很好,我找不到任何错误,但它只是不起作用。
在这个程序中,有电线和电源,当我将电源放在电线旁边时,我希望它通电,并且所有连接的电线也都通电,但是这个程序表现出非常奇怪的行为并且做所有事情除了我认为它会做的事情。我希望电线在有电源连接时亮起,并在没有电源时禁用。当我放置电源时它们会亮起,但是当我放置更多电线时,它们都会被禁用,我似乎无法弄清楚为什么。
(深红色=通电黑色=未通电)这是当我在电源旁边放置一根电线时:
但后来我添加了更多:
这是代码:
import pygame
from pygame.locals import *
pygame.init()
screen=pygame.display.set_mode((640,480))
blocks=[]
class PowerSource(object):
def __init__(self,pos):
self.posx=pos[0]
self.posy=pos[1]
self.rect=pygame.Rect(self.posx,self.posy,32,32)
self.powered=True
def update(self):
pygame.draw.rect(screen, (255,0,0), self.rect, 0)
def repos(self):
pass
class Circuit(object):
def __init__(self,pos):
self.powered=False
self.posx=pos[0]
self.posy=pos[1]
self.rect=pygame.Rect(self.posx,self.posy,32,32)
self.topped=False
self.lefted=False
self.righted=False
self.bottomed=False
def update(self):
self.powered=False
if any(b.rect.collidepoint(self.rect.left,self.rect.top-5) for b in [b for b in blocks if b is not self]):
if b.powered==True:
self.powered=True
if any(b.rect.collidepoint(self.rect.left,self.rect.top+38) for b in [b for b in blocks if b is not self]):
if b.powered==True:
self.powered=True
if any(b.rect.collidepoint(self.rect.left-5,self.rect.top) for b in [b for b in blocks if b is not self]):
if b.powered==True:
self.powered=True
if any(b.rect.collidepoint(self.rect.right+5,self.rect.top) for b in [b for b in blocks if b is not self]):
if b.powered==True:
self.powered=True
if not self.powered:
pygame.draw.rect(screen, (0,0,0), self.rect, 0)
else:
pygame.draw.rect(screen, (200,0,0), self.rect, 0)
while True:
place=1
screen.fill((255,255,255))
mse=pygame.mouse.get_pos()
mse=((mse[0]/32)*32,(mse[1]/32)*32)
pressed=pygame.mouse.get_pressed()
if pressed==(1,0,0):
pressed='L'
elif pressed==(0,0,1):
pressed='R'
for b in blocks:
b.update()
pygame.draw.rect(screen, (255,0,0), (mse[0],mse[1],32,32), 2)
for e in pygame.event.get():
if e.type==QUIT:
exit()
key=pygame.key.get_pressed()
if key[K_SPACE]:
for b in blocks:
if b.rect.collidepoint(mse):
place=0
if place==1:
blocks.append(PowerSource(mse))
if pressed=='L':
for b in blocks:
if b.rect.collidepoint(mse):
place=0
if place==1:
blocks.append(Circuit(mse))
elif pressed=='R':
for b in blocks:
if b.rect.collidepoint(mse):
blocks.remove(b)
pygame.display.flip()
拜托,请帮帮我!我非常失望。