//ADDING BET FIELDS
setLayout(null);
horseChoice = new JTextField();
horseChoice.setBounds(200, 585, 300, 20);
add(horseChoice);
setLayout(null);
horseBet = new JTextField();
horseBet.setBounds(200, 625, 300, 20);
add(horseBet);
//ADDING BET BUTTON
setLayout(null);
bet = new JButton("Place Bet");
bet.setBounds(250, 675, 200, 50);
add(bet);
我正在尝试创建两个文本字段,用户可以在其中输入他们想要的内容和一个按钮来将他们的输入保存到变量中。但是当我运行我的程序时,文本字段和按钮会闪烁然后变得不可见。然后,如果用户单击它们,它们会再次闪烁。我该如何阻止这种情况发生?
其余的课程:
// the "main" function
public void run(){
init();
font = new Font ("Arial", Font.BOLD, 14);
titleFont = new Font ("Comic Sans MS", Font.BOLD, 20);
textColor = new Color(100, 100, 100);
resultColor = new Color(255, 165, 0, 180);
//ADDING HORSES
horse1 = new Horses_1();
horse2 = new Horses_2();
horse3 = new Horses_3();
horse4 = new Horses_4();
//GAMELOOP
while (running){
start = System.nanoTime();
elapsed = System.nanoTime() - start;
wait = targetTime - elapsed / 1000000;
try{
Thread.sleep(wait);
}
catch(Exception e){
e.printStackTrace();
}
//TIMER
if(horse1.h1x < 1350){
horse1Time++;
}
if(horse2.h2x < 1350){
horse2Time++;
}
if(horse3.h3x < 1350){
horse3Time++;
}
if(horse4.h4x < 1350){
horse4Time++;
}
//STOP RACING TIMERS
if(horse1Result == true && horse1.h1x >= 1350){
horse1TimeStr = horse1Time + ", Dominic";
horse1Result = false;
}
if(horse2Result == true && horse2.h2x >= 1350){
horse2TimeStr = horse2Time + ", Charlie";
horse2Result = false;
}
if(horse3Result == true && horse3.h3x >= 1350){
horse3TimeStr = horse3Time + ", Admiral";
horse3Result = false;
}
if(horse4Result == true && horse4.h4x >= 1350){
horse4TimeStr = horse4Time + ", Bacardi";
horse4Result = false;
}
//RANDOM HORSE CHOICE & MOVE PLACES
if(horse1.h1x >= 1350){
final int[] CHOICES = { 2,3,4 };
}
else if(horse2.h2x >= 1350){
final int[] CHOICES = { 1,3,4 };
}
else if(horse3.h3x >= 1350){
final int[] CHOICES = { 1,2,4 };
}
else if(horse4.h4x >= 1350){
final int[] CHOICES = { 1,2,3 };
}
else{
final int[] CHOICES = { 1,2,3,4 };
}
randomHorse = CHOICES[rand.nextInt(CHOICES.length)];
randomMove = rand.nextInt(35) + 1;
//PLACES
Update();
Draw();
drawToScreen();
}
}
// updates the game
private void Update() {
//UPDATE RACE COUNTER
if(horse1.h1x == 100 && horse2.h2x == 100 && horse3.h3x == 100 && horse4.h4x == 100){
races++;
}
//HORSE UPDATE
horse1.Update();
horse2.Update();
horse3.Update();
horse4.Update();
//RESULT SETTING
if(result == true && horse1Result == false && horse2Result == false && horse3Result == false && horse4Result == false){
String[] horses =
{ horse1TimeStr, horse2TimeStr, horse3TimeStr, horse4TimeStr };
Arrays.sort(horses);
firstHorse = horses[0];
secondHorse = horses[1];
thirdHorse = horses[2];
fourthHorse = horses[3];
firstHorse = firstHorse.replaceAll("[0-9,,]","");
secondHorse = secondHorse.replaceAll("[0-9,,]","");
thirdHorse = thirdHorse.replaceAll("[0-9,,]","");
fourthHorse = fourthHorse.replaceAll("[0-9,,]","");
result = false;
}
}
// draws the game onto an off-screen buffered image
private void Draw() {
//BACKGROUND COLOUR
g.setColor(Color.WHITE);
g.fillRect(0, 0, WIDTH, HEIGHT);
if(button == true){
//ADDING BET FIELDS
setLayout(null);
horseChoice = new JTextField();
horseChoice.setBounds(200, 585, 300, 20);
add(horseChoice);
setLayout(null);
horseBet = new JTextField();
horseBet.setBounds(200, 625, 300, 20);
add(horseBet);
//ADDING BET BUTTON
setLayout(null);
bet = new JButton("Place Bet");
bet.setBounds(250, 675, 200, 50);
add(bet);
button = false;
}
horse1.Draw(g);
horse2.Draw(g);
horse3.Draw(g);
horse4.Draw(g);
//HORSE 1 - TRACK
g.setColor(new Color (255, 0, 0));
g.drawLine(100, 125, WIDTH - 100, 125);
//HORSE 2 - TRACK
g.setColor(new Color (0, 255, 0));
g.drawLine(100, 225, WIDTH - 100, 225);
//HORSE 3 - TRACK
g.setColor(new Color (0, 0, 255));
g.drawLine(100, 325, WIDTH - 100, 325);
//HORSE 4 - TRACK
g.setColor(new Color (255, 255, 0));
g.drawLine(100, 425, WIDTH - 100, 425);
//FINISH LINE
g.setColor(new Color (255, 255, 0));
g.drawLine(WIDTH - 100, 475, WIDTH - 100, 375);
g.setColor(new Color (0, 0, 255));
g.drawLine(WIDTH - 100, 275, WIDTH - 100, 375);
g.setColor(new Color (0, 255, 0));
g.drawLine(WIDTH - 100, 175, WIDTH - 100, 275);
g.setColor(new Color (255, 0, 0));
g.drawLine(WIDTH - 100, 75, WIDTH - 100, 175);
//HUD
g.setColor(new Color (180, 180, 180));
g.drawLine(50, 550, WIDTH - 50, 550);
g.drawLine(550, 550, 550, 700);
g.drawLine(900, 550, 900, 700);
g.setColor(resultColor);
g.setFont(titleFont);
g.drawString("Results", 700, 540);
g.drawString("Details", 1000, 540);
g.drawString("Betting", 360, 540);
//Results
g.setColor(textColor);
g.setFont(font);
g.drawString("Winner : ", 600, 600);
g.drawString("Second : ", 600, 630);
g.drawString("Third : ", 600, 660);
g.drawString("Fourth : ", 600, 690);
//DETAILS
g.drawString("Race Number :", 950, 600);
g.drawString("Horse Choice :", 950, 630);
g.drawString("Bet :", 950, 660);
g.setColor(resultColor);
g.drawString("" + races, 1250, 600);
//BETS
g.setColor(textColor);
g.drawString("Horse Choice :", 75, 600);
g.drawString("Bet :", 75, 640);
if(horse1Result == false && horse2Result == false && horse3Result == false && horse4Result == false){
g.setColor(resultColor);
g.drawString(" " + firstHorse, 780, 600);
g.drawString(" " + secondHorse, 780, 630);
g.drawString(" " + thirdHorse, 780, 660);
g.drawString(" " + fourthHorse, 780, 690);
}
g.setColor(textColor);
g.setFont(font);
//HORSE 1 TEXT
String h1 = "Dominic -";
g.drawString(h1, 10, 130);
//HORSE 2 TEXT
String h2 = "Charlie -";
g.drawString(h2, 10, 230);
//HORSE 3 TEXT
String h3 = "Admiral -";
g.drawString(h3, 10, 330);
//HORSE 4 TEXT
String h4 = "Bacardi -";
g.drawString(h4, 10, 430);
}