我正在使用 RoboGuice 2.0 在 Guice Extension - Assisted Inject 的帮助下创建 Android 项目。现在我面临通过工厂在非 UI 线程上注入上下文的问题。
显示我的问题的示例项目:
人物界面:
public interface Person {
}
人员实施:
@AssistedInject
public PersonImpl(@Assisted String name, @Assisted int age, Context context) {
}
@Inject
public PersonImpl(Context context) {
}
Perfon工厂:
Person create(@Assisted String name, @Assisted int age);
模块:
private static class TestModule extends AbstractModule {
@Override
protected void configure() {
bind(Person.class).to(PersonImpl.class);
install(new FactoryModuleBuilder()
.implement(Person.class, PersonImpl.class)
.build(PersonFactory.class));
}
}
主要活动:
@Inject
private PersonFactory personFactory;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
new AsyncTask<Void, Void, Void>() {
@Override
protected Void doInBackground(Void... params) {
Person p = RoboGuice.getInjector(MainActivity.this).getInstance(Person.class);
Log.d("TAG", "By injector " + p.toString());
p = personFactory.create("AAA", 123);
Log.d("TAG", "By factory " + p.toString());
return null;
}
}.execute();
}
当执行 AsyncTask 时,注入器创建 Person 对象。此操作工作正常,并按预期返回 PersonImpl 对象。但是,当工厂尝试创建新的 Person 对象时,会引发此异常:
java.lang.RuntimeException: An error occured while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:300)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:355)
at java.util.concurrent.FutureTask.setException(FutureTask.java:222)
at java.util.concurrent.FutureTask.run(FutureTask.java:242)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:231)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.util.EmptyStackException
at java.util.Stack.peek(Stack.java:57)
at roboguice.inject.ContextScope$1.get(ContextScope.java:108)
at com.google.inject.internal.InternalFactoryToProviderAdapter.get(InternalFactoryToProviderAdapter.java:41)
at com.google.inject.internal.SingleParameterInjector.inject(SingleParameterInjector.java:38)
at com.google.inject.internal.SingleParameterInjector.getAll(SingleParameterInjector.java:62)
at com.google.inject.internal.ConstructorInjector.provision(ConstructorInjector.java:107)
at com.google.inject.internal.ConstructorInjector.construct(ConstructorInjector.java:88)
at com.google.inject.internal.ConstructorBindingImpl$Factory.get(ConstructorBindingImpl.java:269)
at com.google.inject.internal.InjectorImpl$3$1.call(InjectorImpl.java:1005)
at com.google.inject.internal.InjectorImpl.callInContext(InjectorImpl.java:1051)
at com.google.inject.internal.InjectorImpl$3.get(InjectorImpl.java:1001)
at com.google.inject.assistedinject.FactoryProvider2.invoke(FactoryProvider2.java:665)
at $Proxy6.create(Native Method)
at eu.stosdev.MainActivity$1.doInBackground(MainActivity.java:25)
at eu.stosdev.MainActivity$1.doInBackground(MainActivity.java:20)
如果这些创建操作是在 UI 线程上执行的,那么两个 PlayerImpl 对象都会正确创建。我刚开始使用 Google Guice,我很困惑为什么当使用注入器创建对象时一切都很好,但使用工厂却不行。有什么好的解决方案如何在线程上使用工厂?