0

我正在使用 DirectX 11 加载动画模型。现在我正处于解析 MS3D 模型文件的步骤,我计划使用 MS3D SDK ( http://www.milkshape3d.com/ ) 来加载 MS3D 模型。但是这个SDK似乎是用来在Milkshape Modeling Software中编写插件的,而不是在一个独立的程序中。SDK 中附加的示例是一个 DLL,如下所示:

cMsPlugIn* CreatePlugIn ()
{
    return new cPlugIn ();
}

int cPlugIn::Execute (msModel *pModel)
{
    //process the model here.
}

问题是我将指针 msModel 传递到 DLL 中,我不知道如何从 MS3D 文件创建它。

我阅读了该库与 msModel 结构相关的规范,如下所示。

/**********************************************************************
 * msModel
 **********************************************************************/

MSLIB_API void          msModel_Destroy (msModel *pModel);

MSLIB_API int           msModel_GetMeshCount (msModel *pModel);
MSLIB_API int           msModel_AddMesh (msModel *pModel);
MSLIB_API msMesh*       msModel_GetMeshAt (msModel *pModel, int nIndex);
MSLIB_API int           msModel_FindMeshByName (msModel *pModel, const char *szName);

MSLIB_API int           msModel_GetMaterialCount (msModel *pModel);
MSLIB_API int           msModel_AddMaterial (msModel *pModel);
MSLIB_API msMaterial*   msModel_GetMaterialAt (msModel *pModel, int nIndex);
MSLIB_API int           msModel_FindMaterialByName (msModel *pModel, const char         *szName);

MSLIB_API int           msModel_GetBoneCount (msModel *pModel);
MSLIB_API int           msModel_AddBone (msModel *pModel);
MSLIB_API msBone*       msModel_GetBoneAt (msModel *pModel, int nIndex);
MSLIB_API int           msModel_FindBoneByName (msModel *pModel, const char *szName);

MSLIB_API int           msModel_SetFrame (msModel *pModel, int nFrame);
MSLIB_API int           msModel_GetFrame (msModel *pModel);
MSLIB_API int           msModel_SetTotalFrames (msModel *pModel, int nTotalFrames);
MSLIB_API int           msModel_GetTotalFrames (msModel *pModel);
MSLIB_API void          msModel_SetPosition (msModel *pModel, msVec3 Position);
MSLIB_API void          msModel_GetPosition (msModel *pModel, msVec3 Position);
MSLIB_API void          msModel_SetRotation (msModel *pModel, msVec3 Rotation);
MSLIB_API void          msModel_GetRotation (msModel *pModel, msVec3 Rotation);
MSLIB_API void          msModel_SetCamera (msModel *pModel, msVec3 Position, msVec2     RotationXY);
MSLIB_API void          msModel_GetCamera (msModel *pModel, msVec3 Position, msVec2     RotationXY);
MSLIB_API void          msModel_SetComment (msModel *pModel, const char *pszComment);
MSLIB_API int           msModel_GetComment (msModel *pModel, char *pszComment, int     nMaxCommentLength);
MSLIB_API void          msModel_SetFileName (msModel *pModel, const char *pszFileName);
MSLIB_API int           msModel_GetFileName (msModel *pModel, char *pszFileName, int nMaxFileNameLength);

有如下功能:

msModel_Destroy(msModel *pModel), 

但没有像

msModel * msModel_Destroy(char* file_name);

我想问有什么办法可以解决这个问题吗?

4

1 回答 1

0

我刚刚从 MilkShape 3D Binary Model Viewer 软件中找到了加载 MS3D 模型的源代码,链接如下:http: //www.milkshape3d.com/

于 2014-01-16T09:22:08.367 回答