16

好的,我正在做一个有趣的项目,该项目有一个障碍,我需要为我的 iOS 应用启用蓝牙音频支持。

我遇到的障碍是我什至无法开始获取已连接的蓝牙音频设备的列表。即使我的 iPhone 5S 识别出我的听筒(准确地说是 3 - 4 年的LG HBM-230)并通过它播放音频以进行电话通话,但当我查询两者时,外部附件和CoreBluetooth都没有给我任何有用的信息。

我的代码基于我为CoreBluetoothExternal Accessory框架找到的问题和答案。

当我的代码只是尝试为“设置”->“蓝牙”说可见并已连接的任何scanForPeripheralsWithServices:nil蓝牙设备“ ”时,下面的代码根本不会在控制台中的“”消息之外出现单次点击。 CBCentralManagerStatePoweredOn

我的代码中的这一行(带有有效的 EAAccessoryManager 实例)

NSArray * connectedDevices = [self.eAAccessoryManager connectedAccessories];

还返回一个 nil 数组。

我可能做错了什么?

顺便说一句,我已将此代码作为 GitHub 项目提供

@implementation BluetoothManager

+ (BluetoothManager *)sharedInstance
{
    static dispatch_once_t pred = 0;
    __strong static id _bluetoothMGR = nil;

    dispatch_once(&pred, ^{
        _bluetoothMGR = [[BluetoothManager alloc] init];
    });

    return _bluetoothMGR;
}

- (id)init
{
    self = [super init];
    if(self)
    {
        dispatch_queue_t centralQueue = dispatch_queue_create("com.yo.mycentral", DISPATCH_QUEUE_SERIAL);

        // whether we try this on a queue of "nil" (the main queue) or this separate thread, still not getting results
        self.cbManager = [[CBCentralManager alloc] initWithDelegate:self queue:centralQueue options:nil];
    }
    return self;
}

// this would hit.... if I instantiated this in a storyboard of XIB file
- (void)awakeFromNib
{
    if(!self.cbManager)
        self.cbManager = [[CBCentralManager alloc] initWithDelegate:self queue:nil options:nil];
}

- (void)centralManager:(CBCentralManager *)central didDiscoverPeripheral:(CBPeripheral *)peripheral advertisementData:(NSDictionary *)advertisementData RSSI:(NSNumber *)RSSI {

    NSLog(@"hey I found %@",[advertisementData description]);
}

- (void)centralManager:(CBCentralManager *)central didRetrieveConnectedPeripherals:(NSArray *)peripherals
{
    NSLog( @"I retrieved CONNECTED peripherals");
}

-(void)centralManager:(CBCentralManager *)central didRetrievePeripherals:(NSArray *)peripherals{
    NSLog(@"This is it!");
}

- (void)centralManagerDidUpdateState:(CBCentralManager *)central{
    NSString *messtoshow;

    switch (central.state) {
        case CBCentralManagerStateUnknown:
        {
            messtoshow=@"State unknown, update imminent.";
            break;
        }
        case CBCentralManagerStateResetting:
        {
            messtoshow=@"The connection with the system service was momentarily lost, update imminent.";
            break;
        }
        case CBCentralManagerStateUnsupported:
        {
            messtoshow=@"The platform doesn't support Bluetooth Low Energy";
            break;
        }
        case CBCentralManagerStateUnauthorized:
        {
            messtoshow=@"The app is not authorized to use Bluetooth Low Energy";
            break;
        }
        case CBCentralManagerStatePoweredOff:
        {
            messtoshow=@"Bluetooth is currently powered off.";
            break;
        }
        case CBCentralManagerStatePoweredOn:
        {
            messtoshow=@"Bluetooth is currently powered on and available to use.";
            NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES], CBCentralManagerScanOptionAllowDuplicatesKey, nil];

            [_cbManager scanForPeripheralsWithServices:nil options:options];

            break;
        }   

    }
    NSLog(@"%@", messtoshow);
}

@end
4

2 回答 2

33

首先,您需要配置您的应用程序音频会话以允许支持音频的蓝牙连接。例如,您可以在您的应用程序委托中执行此操作 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 方法。确保链接 AVFoundation 框架并导入将使用它的标头。

#import <AVFoundation/AVFoundation.h>// place in .h

[self prepareAudioSession];// called from application didFinishLaunchingWithOptions

- (BOOL)prepareAudioSession {

     // deactivate session
     BOOL success = [[AVAudioSession sharedInstance] setActive:NO error: nil];
     if (!success) {
         NSLog(@"deactivationError");
     }

     // set audio session category AVAudioSessionCategoryPlayAndRecord options AVAudioSessionCategoryOptionAllowBluetooth
     success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionAllowBluetooth error:nil];
     if (!success) {
         NSLog(@"setCategoryError");
     }

     // activate audio session
     success = [[AVAudioSession sharedInstance] setActive:YES error: nil];
     if (!success) {
         NSLog(@"activationError");
     }

return success;

}

每个应用程序都有一个可以配置的音频会话单例。会话类别和模式(在此示例中,我没有设置模式,因此它恢复为默认模式)声明您的应用程序意图如何处理音频路由。它遵循最后获胜的重要规则。这意味着,如果用户插入耳机或在这种情况下插入免提外围设备 (HFP) 的蓝牙设备,系统将自动将音频路由到耳机或蓝牙设备。用户的物理动作用于确定音频路由。但是,如果您希望为用户提供 Apple 推荐使用 MPVolumeView 类的可用路线列表。

添加MPVolumeView的示例可以放在UIViewController的子类 viewDidLoad 方法中。

#import <MediaPlayer/MediaPlayer.h> // place in .h
// prefered way using MPVolumeView for user selecting audio routes
self.view.backgroundColor = [UIColor clearColor];
CGRect frameForMPVV = CGRectMake(50.0, 50.0, 100.0, 100.0);
MPVolumeView *routeView = [[MPVolumeView alloc] initWithFrame:frameForMPVV];
[routeView setShowsVolumeSlider:NO];
[routeView setShowsRouteButton:YES];
[self.view addSubview: routeView];

从 iOS 7 开始,您可以像这样获得所有输入

// portDesc.portType could be for example - BluetoothHFP, MicrophoneBuiltIn, MicrophoneWired
NSArray *availInputs = [[AVAudioSession sharedInstance] availableInputs];
int count = [availInputs count];
for (int k = 0; k < count; k++) {
    AVAudioSessionPortDescription *portDesc = [availInputs objectAtIndex:k];
    NSLog(@"input%i port type %@", k+1, portDesc.portType);
    NSLog(@"input%i port name %@", k+1, portDesc.portName);
}

您感兴趣的端口类型是“BluetoothHFP”。portName 属性通常是您要向用户显示的制造商/型号。(我已经用非 LE 蓝牙摩托罗拉恐龙检查了这个,它可以工作)

由于最后一个获胜规则,您将需要观察这两个通知(包括 iOS 7)。一个用于处理中断(例如电话或警报),第二个用于通知路线更改。路线更改通知是与此问题相关的通知。

[[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(myInterruptionSelector:)
                                             name:AVAudioSessionInterruptionNotification
                                           object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(myRouteChangeSelector:)
                                             name:AVAudioSessionRouteChangeNotification
                                           object:nil];

对于 iOS 6.x,您可以在 myRouteChange: 选择器中读取 AVAudioSession 的 currentRoute 属性以获取新路由,因为这将在连接耳机或蓝牙设备时被调用。

- (void)myRouteChangeSelector:(NSNotification*)notification {
 AVAudioSessionRouteDescription *currentRoute = [[AVAudioSession sharedInstance] currentRoute];
      NSArray *inputsForRoute = currentRoute.inputs;
      NSArray *outputsForRoute = currentRoute.outputs;
      AVAudioSessionPortDescription *outPortDesc = [outputsForRoute objectAtIndex:0];
      NSLog(@"current outport type %@", outPortDesc.portType);
      AVAudioSessionPortDescription *inPortDesc = [inputsForRoute objectAtIndex:0];
      NSLog(@"current inPort type %@", inPortDesc.portType);
}

任何 iOS 版本 < 6.0 您都需要“现已弃用”的 AudioSessionServices 类。此类是一个 C api,它允许您添加属性侦听器,而不是通知。

我将结束这篇笔记——你并不总是从系统中得到你想要的东西。有需要观察的中断处理通知和大量的错误检查。我认为这是一个非常好的问题,我希望这能阐明您想要实现的目标。

于 2014-01-03T07:44:12.763 回答
0

斯威夫特版本

do {
        try AVAudioSession.sharedInstance().setCategory(.playAndRecord, options: .allowBluetooth)
        try AVAudioSession.sharedInstance().setActive(true)
    } catch {}
let availableInputs = AVAudioSession.sharedInstance().availableInputs
于 2019-06-05T13:12:17.080 回答