好的,所以我尽可能多地关注文档,以便让玩家为他们的角色设置名称和性别,但有一个问题。这实际上并不会影响游戏玩法(据我所见),但由于在性别部分中添加了“这不是我认识的动词”消息,一旦玩家输入他/她的名字,似乎没有理由出现. 在我添加性别选择之前,这并没有发生。
代码:
The player's forename is an indexed text that varies. The player's full name is an indexed text that varies.
When play begins:
now the command prompt is "What is your name? > ".
To decide whether collecting names:
if the command prompt is "What is your name? > ", yes;
no.
After reading a command when collecting names:
now the player's full name is "[the player's command in title case]";
now the player's forename is word number 1 in the player's full name;
now the command prompt is "Are you male or female? > ".
Gender is a kind of value. The genders are masculine, feminine, and unknown. Understand "male", "man", "boy" or "m" as masculine. Understand "female", "woman", "girl" or "f" as feminine.
A person has a gender. The gender of the player is unknown.
To decide whether the gender of the player is unknown:
if the command prompt is "Are you male or female? > ", yes;
no.
After reading a command when the gender of the player is unknown:
if the player's command includes "[gender]":
now the gender of the player is the gender understood;
if the gender of the player is masculine, now the player is male;
if the gender of the player is feminine, now the player is female;
now the command prompt is "> ";
say "Thank you, [player's forename].[paragraph break]";
say "[banner text]";
move the player to the bed;
reject the player's command.
Instead of looking when collecting names: do nothing.
Rule for printing the banner text when collecting names: do nothing.
Rule for constructing the status line when collecting names: do nothing.
Instead of looking when the gender of the player is unknown: do nothing.
Rule for printing the banner text when the gender of the player is unknown: do nothing.
Rule for constructing the status line when the gender of the player is unknown: do nothing.
对不起,如果这是很多代码^.^'
同样,这并没有影响功能,但弹出该消息只是不雅观。