我有SKSpriteNode
一架飞机。这是图像(300px x 83px):
p40@2x.png
该图像在我的 Xcode 项目中命名。
现在我在飞机上添加一个物理体:
CGFloat offsetX = self.size.width * self.anchorPoint.x;
CGFloat offsetY = self.size.height * self.anchorPoint.y;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 24 - offsetX, 124 - offsetY);
CGPathAddLineToPoint(path, NULL, 24 - offsetX, 47 - offsetY);
CGPathAddLineToPoint(path, NULL, 339 - offsetX, 1 - offsetY);
CGPathAddLineToPoint(path, NULL, 401 - offsetX, 3 - offsetY);
CGPathAddLineToPoint(path, NULL, 452 - offsetX, 52 - offsetY);
CGPathAddLineToPoint(path, NULL, 411 - offsetX, 78 - offsetY);
CGPathAddLineToPoint(path, NULL, 295 - offsetX, 78 - offsetY);
CGPathAddLineToPoint(path, NULL, 268 - offsetX, 93 - offsetY);
CGPathAddLineToPoint(path, NULL, 95 - offsetX, 78 - offsetY);
CGPathAddLineToPoint(path, NULL, 62 - offsetX, 124 - offsetY);
CGPathCloseSubpath(path);
self.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];
CGPath
由SKPhysicsBody Path Generator 生成
为了调试飞机的物理体,我添加了一个SKShapeNode
与CGPath
物理体相同的:
SKShapeNode *shape = [[SKShapeNode alloc] init];
shape.path = path;
shape.strokeColor = [SKColor colorWithRed:1.0 green:0 blue:0 alpha:0.5];
[self addChild:shape];
结果如下:
难道我做错了什么?
PS:注意到一件有趣的事情。如果我指定CGPath
如下:
CGPathMoveToPoint(path, NULL, 24/3.0 - offsetX, 124/3.0 - offsetY);
CGPathAddLineToPoint(path, NULL, 24/3.0 - offsetX, 47/3.0 - offsetY);
形状很适合飞机!