4

当我附加图像波纹管时,我是UIView通过应用颜色效果创建的。CAGradientLayer现在在这个我想改变它的渐变颜色从上到下平滑地变化,就像屏幕保护程序一样。我已经尝试过使用NStimer该位 Done 但它的颜色变化CAGradientLayer看起来像混蛋。

在此处输入图像描述

对于上面我使用了 Bellow 的代码方法:-

Timer =  [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(TIMER) userInfo:nil repeats:NO];

-(void)TIMER
{
        Count++;
        [view_Color1 removeFromSuperview];

        view_Color1 = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 341)];
        CAGradientLayer *gradient = [CAGradientLayer layer];
        gradient.frame = self.view_Color.bounds;

        if (Count == 1)
        {
            gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor greenColor] CGColor], (id)[[UIColor  colorWithRed:44/255.0 green:255/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:0/255.0 green:0/255.0 blue:254/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:6/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:253/255.0 green:131/255.0 blue:6/255.0 alpha:1.0f]CGColor], (id)[[UIColor  colorWithRed:255/255.0 green:237/255.0 blue:10/255.0 alpha:1.0f]CGColor], nil];
        }
        else if (Count == 2)
        {
            gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor  colorWithRed:255/255.0 green:237/255.0 blue:10/255.0 alpha:1.0f]CGColor],(id)[[UIColor greenColor] CGColor], (id)[[UIColor  colorWithRed:44/255.0 green:255/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:0/255.0 green:0/255.0 blue:254/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:6/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:253/255.0 green:131/255.0 blue:6/255.0 alpha:1.0f]CGColor],nil];
        }
        //and so on still count is 7 then again its 1 to continue here are count use for chagen 7 color gradient use and repeat.

        [self.view addSubview:view_Color1];
        [self.view_Color1.layer addSublayer:gradient];

        [myappdelegare sharedinstance].str_LastColorClick = [[NSString alloc]initWithFormat:@"MultiColor"];
        Timer =  [NSTimer scheduledTimerWithTimeInterval:0.30 target:self selector:@selector(TIMER) userInfo:nil repeats:NO];

}

你能帮我么?

谢谢

4

2 回答 2

5

我首先没有注意到您在每一步都在“跳跃”颜色。

这是执行动画的代码:

- (void) initGradient
{
    if ( !gradient ) {
        gradient = [CAGradientLayer layer];
        gradient.frame = self.view.bounds;
        [self.view.layer addSublayer:gradient];

        NSArray *baseColors = [NSArray arrayWithObjects:(id)[UIColor yellowColor].CGColor, (id)[UIColor redColor].CGColor, (id)[UIColor blueColor].CGColor, (id)[UIColor greenColor].CGColor, nil];
        NSMutableArray *colors = [NSMutableArray arrayWithArray:baseColors];
        [colors addObjectsFromArray:baseColors];
        gradient.colors = colors;

        cnt = [baseColors count];

        NSMutableArray *locations = [NSMutableArray array];
        CGFloat step = 1. / (cnt - 1.);
        CGFloat loc = 0;
        for ( NSUInteger i = 0; i < [colors count]; i++ ) {
            [locations addObject:@(loc)];
            loc += step;
        }
        gradient.locations = [locations copy];
    }
}

-(void)TIMER
{
    NSMutableArray *locations = [NSMutableArray array];
    CGFloat step = 1. / (cnt - 1.);
    static const CGFloat speed = 3;
    CGFloat initialStep = speed / gradient.bounds.size.height;
    CGFloat loc = [gradient.locations[0] floatValue] - initialStep;
    if ( loc <= -1 - step )
        loc = initialStep;
    for ( NSUInteger i = 0; i < [gradient.locations count]; i++ ) {
        [locations addObject:@(loc)];
        loc += step;
    }

    [CATransaction begin];
    [CATransaction setValue:(id)kCFBooleanTrue
                     forKey:kCATransactionDisableActions];
    gradient.locations = [locations copy];
    [CATransaction commit];

    Count++;
    if ( Count >= [gradient.colors count] )
        Count = 0;

    [self performSelector:@selector(TIMER) withObject:nil afterDelay:0.04];
}

它仍然有一个小问题,即视图的顶部像素得到了混合颜色,但动画效果很好。您也可以调整速度(静态 CGFloat 速度)。我把它留给你解决 - 也许剪辑。

于 2013-11-16T13:37:13.893 回答
1

如果要为图层属性设置动画,请不要使用 NSTimer,请使用CAAnimation“家庭”类之一。在您的情况下,如果您想在几个不同的渐变之间制作动画,那么CAKeyFrameAnimation是正确的选择。将图层动画添加到渐变图层的示例代码:

- (void) addColorsAnimationToGradientLayer:(CAGradientLayer*)glayer {
    NSMutableArray *colors = [glayer.colors mutableCopy];
    NSMutableArray *animationColors = [@[] mutableCopy];
    for (int i = 0; i < colors.count; ++i) {
        [animationColors addObject:[colors copy]];
        id lastColor = [colors lastObject];
        [colors removeObjectAtIndex:colors.count-1];
        [colors insertObject:lastColor atIndex:0];
    }

    CAKeyframeAnimation *kfAnimation = [CAKeyframeAnimation animationWithKeyPath:@"colors"];
    kfAnimation.values = animationColors;
    kfAnimation.duration = 5.0f;
    kfAnimation.repeatCount = HUGE_VALF;
    kfAnimation.autoreverses = YES;
    [glayer addAnimation:kfAnimation forKey:@"colors"];
}

在上面列出的代码中,我创建了无限循环动画,其中渐变颜色是使用初始渐变中颜色的循环排列获得的:

KeyFrame0: [color0, color1, color2,…, colorN]
KeyFrame1: [colorN, color0, color1, color2,…, colorN-1]
…
KeyFrame(N-1): [color1, color2, color3,…, color0]
于 2013-11-18T10:55:08.800 回答