一般来说,您应该使用延续(.then(...)),就像亚当的回答所说的那样,而不是阻止。但是假设您出于某种原因想要等待(为了测试一些代码?),您可以从最后一个延续中触发一个事件(使用 C# 用语):
TEST_METHOD(AsyncOnThreadPoolUsingEvent)
{
std::shared_ptr<Concurrency::event> _completed = std::make_shared<Concurrency::event>();
int i;
auto workItem = ref new WorkItemHandler(
[_completed, &i](Windows::Foundation::IAsyncAction^ workItem)
{
Windows::Storage::StorageFolder^ _picturesLibrary = Windows::Storage::KnownFolders::PicturesLibrary;
Concurrency::task<Windows::Storage::StorageFile^> _getFileObjectTask(_picturesLibrary->GetFileAsync(L"art.bmp"));
auto _task2 = _getFileObjectTask.then([_completed, &i](Windows::Storage::StorageFile^ file)
{
i = 90210;
_completed->set();
});
});
auto asyncAction = ThreadPool::RunAsync(workItem);
_completed->wait();
int j = i;
}
顺便说一句,由于某种原因,此方法在 Visual Studio 测试结束后会导致异常。不过,我也已经在应用程序中对其进行了测试,并且没有问题。我不太确定测试有什么问题。
如果有人想要 C++/Wrl 示例,那么我也有。
2017 年 7 月 8日更新:这里要求的是一个 C++/Wrl 示例。我刚刚在 Visual Studio 2017 的通用 Windows (10) 测试项目中运行了它。这里的关键是奇怪的部分Callback<Implements< RuntimeClassFlags<ClassicCom >, IWorkItemHandler , FtmBase >>
,而不是Callback<IWorkItemHandler>
. 当我有后者时,程序卡住了,除了它在 .exe 项目中。我在这里找到了这个解决方案:https ://social.msdn.microsoft.com/Forums/windowsapps/en-US/ef6f84f6-ad4d-44f0-a107-3922d56662e6/thread-pool-task-blocking-ui-thread 。有关详细信息,请参阅“敏捷对象”。
#include "pch.h"
#include "CppUnitTest.h"
#include <Windows.Foundation.h>
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>
#include <wrl/event.h>
#include <memory>
#include "concrt.h"
#include <Windows.System.Threading.h>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
using namespace ABI::Windows::Foundation;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace Windows::System::Threading;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::System::Threading;
namespace TestWinRtAsync10
{
TEST_CLASS(UnitTest1)
{
public:
TEST_METHOD(AsyncOnThreadPoolUsingEvent10Wrl)
{
HRESULT hr = BasicThreadpoolTestWithAgileCallback();
Assert::AreEqual(hr, S_OK);
}
HRESULT BasicThreadpoolTestWithAgileCallback()
{
std::shared_ptr<Concurrency::event> _completed = std::make_shared<Concurrency::event>();
ComPtr<ABI::Windows::System::Threading::IThreadPoolStatics> _threadPool;
HRESULT hr = GetActivationFactory(HStringReference(RuntimeClass_Windows_System_Threading_ThreadPool).Get(), &_threadPool);
ComPtr<IAsyncAction> asyncAction;
hr = _threadPool->RunAsync(Callback<Implements<RuntimeClassFlags<ClassicCom>, IWorkItemHandler, FtmBase>>([&_completed](IAsyncAction* asyncAction) -> HRESULT
{
// Prints a message in debug run of this test
std::ostringstream ss;
ss << "Threadpool work item running.\n";
std::string _string = ss.str();
std::wstring stemp = std::wstring(_string.begin(), _string.end());
OutputDebugString(stemp.c_str());
//
_completed->set();
return S_OK;
}).Get(), &asyncAction);
_completed->wait();
return S_OK;
}
};
}
2017 年 8 月 8 日更新:更多示例,根据评论。
#include "pch.h"
#include "CppUnitTest.h"
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>
#include <wrl/event.h>
#include <memory>
#include "concrt.h"
#include <Windows.System.Threading.h>
#include <Windows.ApplicationModel.Core.h>
using namespace ABI::Windows::Foundation;
using namespace Microsoft::WRL;
namespace TestWinRtAsync10
{
TEST_CLASS(TestWinRtAsync_WrlAsyncTesting)
{
public:
TEST_METHOD(PackageClassTest)
{
ComPtr<ABI::Windows::ApplicationModel::IPackageStatics> _pPackageStatics;
HRESULT hr = GetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_ApplicationModel_Package).Get(), &_pPackageStatics);
ComPtr<ABI::Windows::ApplicationModel::IPackage> _pIPackage;
hr = _pPackageStatics->get_Current(&_pIPackage);
ComPtr<ABI::Windows::ApplicationModel::IPackage3> _pIPackage3;
hr = _pIPackage->QueryInterface(__uuidof(ABI::Windows::ApplicationModel::IPackage3), &_pIPackage3);
ComPtr<__FIAsyncOperation_1___FIVectorView_1_Windows__CApplicationModel__CCore__CAppListEntry> _pAsyncOperation;
hr = _pIPackage3->GetAppListEntriesAsync(&_pAsyncOperation);
std::shared_ptr<Concurrency::event> _completed = std::make_shared<Concurrency::event>();
_pAsyncOperation->put_Completed(Microsoft::WRL::Callback<Implements<RuntimeClassFlags<ClassicCom>, ABI::Windows::Foundation::IAsyncOperationCompletedHandler <__FIVectorView_1_Windows__CApplicationModel__CCore__CAppListEntry*>, FtmBase >>
([&_completed](ABI::Windows::Foundation::IAsyncOperation<__FIVectorView_1_Windows__CApplicationModel__CCore__CAppListEntry*>* pHandler, AsyncStatus status)
{
__FIVectorView_1_Windows__CApplicationModel__CCore__CAppListEntry* _pResults = nullptr;
HRESULT hr = pHandler->GetResults(&_pResults);
ComPtr<ABI::Windows::ApplicationModel::Core::IAppListEntry> _pIAppListEntry;
unsigned int _actual;
hr = _pResults->GetMany(0, 1, &_pIAppListEntry, &_actual);
ComPtr<ABI::Windows::ApplicationModel::IAppDisplayInfo> _pDisplayInfo;
hr = _pIAppListEntry->get_DisplayInfo(&_pDisplayInfo);
Microsoft::WRL::Wrappers::HString _HStrDisplayName;
hr = _pDisplayInfo->get_DisplayName(_HStrDisplayName.GetAddressOf());
const wchar_t * _pWchar_displayName = _HStrDisplayName.GetRawBuffer(&_actual);
OutputDebugString(_pWchar_displayName);
_completed->set();
return hr;
}).Get());
_completed->wait();
};
};
}
这输出:
测试WinRtAsync10